Description

Book Synopsis

.- Virtual Worlds, Performance, Games and Play.

.- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative.

.- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation.

.- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content.

.- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives.

.- Emotional believability of non-playable game characters.

.- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games.

.- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling.

.- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert.

.- Tools and Systems.

.- Building Visual Novels with Social Simulation and Storylets.

.- A tool for the calculation of characters' emotions.

.- Late Breaking Works.

.- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers.

.- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities.

.- Subliminal Teaching for Elderly People Through Crossmedia Storytelling.

.- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives.

.- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields.

.- Fostering Empathy Through Inclusive Interactive Digital Narratives.

.- Interactive Digital Narratives for modern historical research.

.- Design of knowledge graphs for Interactive Digital Narratives Authoring.

.- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics.

.- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling.

.- The IDN design model: a proposal for an extended SPP model.

Interactive Storytelling

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    £59.99

    Includes FREE delivery

    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Paperback by John T. Murray

    15 in stock


      View other formats and editions of Interactive Storytelling by John T. Murray

      Publisher: Springer
      Publication Date: 19/12/2024
      ISBN13: 9783031784491, 978-3031784491
      ISBN10:

      Description

      Book Synopsis

      .- Virtual Worlds, Performance, Games and Play.

      .- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative.

      .- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation.

      .- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content.

      .- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives.

      .- Emotional believability of non-playable game characters.

      .- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games.

      .- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling.

      .- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert.

      .- Tools and Systems.

      .- Building Visual Novels with Social Simulation and Storylets.

      .- A tool for the calculation of characters' emotions.

      .- Late Breaking Works.

      .- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers.

      .- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities.

      .- Subliminal Teaching for Elderly People Through Crossmedia Storytelling.

      .- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives.

      .- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields.

      .- Fostering Empathy Through Inclusive Interactive Digital Narratives.

      .- Interactive Digital Narratives for modern historical research.

      .- Design of knowledge graphs for Interactive Digital Narratives Authoring.

      .- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics.

      .- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling.

      .- The IDN design model: a proposal for an extended SPP model.

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