Description

Book Synopsis


Table of Contents
PART 1 Foundations 1. Introduction to immersive video technologies PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields PART 4 Volumetric video 11. Volumetric video – acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences

Immersive Video Technologies

    Product form

    A Paperback by Giuseppe Valenzise, Martin Alain, Emin Zerman

    £124.20

    Includes FREE delivery

    RRP £138.00 – you save £13.80 (10%)

    Order before 4pm on Tuesday for delivery by Mon 9 Nov 2026.

    Out of stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Immersive Video Technologies by Giuseppe Valenzise

      Book details

      Publisher Academic Press Inc
      Published 10 June 2022
      ISBN-13 9780323917551
      978-0323917551
      ISBN-10 0323917550
      Also in:
      Image processing

      Description

      Book Synopsis


      Table of Contents
      PART 1 Foundations 1. Introduction to immersive video technologies PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields PART 4 Volumetric video 11. Volumetric video – acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account