Description

Book Synopsis


Table of Contents
PART 1 Foundations 1. Introduction to immersive video technologies PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields PART 4 Volumetric video 11. Volumetric video – acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences

Immersive Video Technologies

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    RRP £138.00 – you save £13.80 (10%)

    Order before 4pm tomorrow for delivery by Fri 12 Jun 2026.

    A Paperback by Giuseppe Valenzise, Martin Alain, Emin Zerman

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      View other formats and editions of Immersive Video Technologies by Giuseppe Valenzise

      Publisher: Elsevier Science
      Publication Date: 10/6/2022 12:00:00 AM
      ISBN13: 9780323917551, 978-0323917551
      ISBN10: 0323917550

      Description

      Book Synopsis


      Table of Contents
      PART 1 Foundations 1. Introduction to immersive video technologies PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields PART 4 Volumetric video 11. Volumetric video – acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences

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