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Book Synopsis
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects.

Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium.

Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility;

Image Objects An Archaeology of Computer Graphics

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    A Hardback by Jacob Gaboury

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      View other formats and editions of Image Objects An Archaeology of Computer Graphics by Jacob Gaboury

      Publisher: MIT Press Ltd
      Publication Date: 03/08/2021
      ISBN13: 9780262045032, 978-0262045032
      ISBN10: 0262045036

      Description

      Book Synopsis
      How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects.

      Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium.

      Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility;

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