Description

Book Synopsis

.- Track - Game Design.

.- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India.

.- How does Games User Research measure and guide haptic experience design? A Critical Review.

.- Gamified Pathway'- A Framework for Enhancing User Journeys.

.- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design.

.- Branch Master: A Binary Search Tree Based Board Game.

.- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment.

.- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils.

.- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'.

.- A Methodological Discourse on Second-Order Nature in Board Games.

.- Track - Student Research Consortium .

.- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception.

.- Chordex: A Wearable Chorded Keyboard for Malayalam.

.-The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism.

.- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots.

.- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group.

.- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology.

.- Exploration of Gesture-Based Text Input System for Indic Languages.

.- Integration of Social Design with ICT to Promote Sustainability.

.- Track - Posters and Demos.

.- ARoma: Augmented Reality Olfactory Menu Application.

.- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online.

.- Camera-based ASL Alphabet Recognition Using Hand Landmark Features.

.- Eyecare for all, a service design approach.

.- Absent Networks: Finding Wellness Through Shared Interests.

.- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being.

.- Track - Artworks and Installations.

.- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design.

.- Dreamcatcher - a real-time generative art studying subconscious imageries.

.- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives.

HumanComputer Interaction. Design and Research

    Product form

    £64.99

    Includes FREE delivery

    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Paperback by Nimmi Rangaswamy

    15 in stock


      View other formats and editions of HumanComputer Interaction. Design and Research by Nimmi Rangaswamy

      Publisher: Springer
      Publication Date: 16/03/2025
      ISBN13: 9783031808319, 978-3031808319
      ISBN10:

      Description

      Book Synopsis

      .- Track - Game Design.

      .- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India.

      .- How does Games User Research measure and guide haptic experience design? A Critical Review.

      .- Gamified Pathway'- A Framework for Enhancing User Journeys.

      .- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design.

      .- Branch Master: A Binary Search Tree Based Board Game.

      .- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment.

      .- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils.

      .- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'.

      .- A Methodological Discourse on Second-Order Nature in Board Games.

      .- Track - Student Research Consortium .

      .- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception.

      .- Chordex: A Wearable Chorded Keyboard for Malayalam.

      .-The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism.

      .- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots.

      .- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group.

      .- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology.

      .- Exploration of Gesture-Based Text Input System for Indic Languages.

      .- Integration of Social Design with ICT to Promote Sustainability.

      .- Track - Posters and Demos.

      .- ARoma: Augmented Reality Olfactory Menu Application.

      .- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online.

      .- Camera-based ASL Alphabet Recognition Using Hand Landmark Features.

      .- Eyecare for all, a service design approach.

      .- Absent Networks: Finding Wellness Through Shared Interests.

      .- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being.

      .- Track - Artworks and Installations.

      .- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design.

      .- Dreamcatcher - a real-time generative art studying subconscious imageries.

      .- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives.

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account