Description

Book Synopsis

.- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0.

.- A methodological overview about hand tracking and cognitive influences in virtual reality.

.- A usable usability test: a practical and visual approach for carrying out moderate usability testing.

.- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting.

.- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder.

.- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics.

.- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study.

.- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function.

.- Evaluation Heuristics to Improve Usability in Ecommerce Platforms.

.- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults.

.- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus.

.- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR.

.- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach.

.- Gamified interactive multimedia experiences in the organizational context: a systematic review.

.- Guide for strengthening the building of shared understanding in requirements engineering activities.

.- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder.

.- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature.

.- Measure of Coolness on the Blind User Experience.

.- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults’ Population.

.- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives.

.- Sign Language to Colombian Formal Language Translator Software.

.- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina.

.- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic.

.- Usability and accessibility evaluation in small software development companies: a bibliometric analysis.

.- Videogames and addiction: Strategies for a Healthy Gameplay.

.- Writing UX requirements in acceptance criteria: a case study in startups.

HumanComputer Interaction

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    £123.49

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    RRP £129.99 – you save £6.50 (5%)

    Order before 4pm today for delivery by Mon 15 Jun 2026.

    A Paperback by Vanessa Agredo-Delgado

    15 in stock


      View other formats and editions of HumanComputer Interaction by Vanessa Agredo-Delgado

      Publisher: Springer
      Publication Date: 02/06/2025
      ISBN13: 9783031913273, 978-3031913273
      ISBN10:

      Description

      Book Synopsis

      .- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0.

      .- A methodological overview about hand tracking and cognitive influences in virtual reality.

      .- A usable usability test: a practical and visual approach for carrying out moderate usability testing.

      .- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting.

      .- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder.

      .- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics.

      .- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study.

      .- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function.

      .- Evaluation Heuristics to Improve Usability in Ecommerce Platforms.

      .- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults.

      .- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus.

      .- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR.

      .- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach.

      .- Gamified interactive multimedia experiences in the organizational context: a systematic review.

      .- Guide for strengthening the building of shared understanding in requirements engineering activities.

      .- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder.

      .- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature.

      .- Measure of Coolness on the Blind User Experience.

      .- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults’ Population.

      .- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives.

      .- Sign Language to Colombian Formal Language Translator Software.

      .- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina.

      .- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic.

      .- Usability and accessibility evaluation in small software development companies: a bibliometric analysis.

      .- Videogames and addiction: Strategies for a Healthy Gameplay.

      .- Writing UX requirements in acceptance criteria: a case study in startups.

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