Description

Book Synopsis

Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies.

In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of politics, culture and aesthetics in the twenty-first century. Combining historical insight and a deep understanding of the technology powering modern software systems with a powerful critical perspective, this book opens up new ways of understanding the fundamental infrastructures of contemporary life, economies, entertainment and warfare.

In so doing Fuller shows that everyone must learn ‘how to be a geek’, as the seemingly opaque processes and structures of modern computer and software technology have a significance that no-one can afford to ignore. This powerful and engaging book will be of interest to everyone interested in a critical understanding of the political and cultural ramifications of digital media and computing in the modern world.



Trade Review
"Insightful, informative, provocative and brilliant, Fuller 'geeks out' the problematic of software. In a wide–ranging analysis that moves from object oriented languages to github, from metadata to urban models, Fuller reveals software's intersecting technical, cultural and political aspects. A must read for anyone interested in software and new media studies."
—Wendy Hui Kyong Chun, Brown University

"This new book from the pioneer of software studies sets a new standard for critical discussion about the crucial part of contemporary culture and society – software. From mobile apps and social networks to email and word processing, we use software everyday. Yet critical thinking about software that can combine big ideas with careful attention to small details and genealogies of software concepts, tools, and interfaces is still rare. Fuller and his collaborators both give us fresh ideas and wonderful insights, and also show us what it means to study software culture."
—Lev Manovich, City University of New York

Table of Contents
Acknowledgements

Biographies of Co-Authors

Introduction

Histories

1. The Obscure Objects of Object Orientation (with Andrew Goffey)

2. Abstract Urbanism (with Graham Harwood)

Entities

3. Software Studies Methods

4. Big Diff, granularity, incoherence and production in the Github software repository, (with Andrew Goffey, Adrian Mackenzie, Richard Mills and Stuart Sharples)

5. The Author Name (with Nikita Mazurov and Dan McQuillan)

Aesthetics

6. Always One Bit More, computing and the experience of ambiguity

7. Computational Aesthetics (with M. Beatrice Fazi)

8. Phrase (with Olga Goriunova)

9. Feral Computing: from ubiquitous computing to wild interactions (with Sónia Matos)

10. Just fun enough to go completely mad about: on games, procedures and amusement

Powers

11. Black Sites and Transparency Layers

12. Algorithmic Tumult and the Brilliance of Chelsea Manning

Index

How To Be a Geek: Essays on the Culture of

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    A Hardback by Matthew Fuller

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      View other formats and editions of How To Be a Geek: Essays on the Culture of by Matthew Fuller

      Publisher: John Wiley and Sons Ltd
      Publication Date: 07/04/2017
      ISBN13: 9781509517152, 978-1509517152
      ISBN10: 1509517154

      Description

      Book Synopsis

      Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies.

      In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of politics, culture and aesthetics in the twenty-first century. Combining historical insight and a deep understanding of the technology powering modern software systems with a powerful critical perspective, this book opens up new ways of understanding the fundamental infrastructures of contemporary life, economies, entertainment and warfare.

      In so doing Fuller shows that everyone must learn ‘how to be a geek’, as the seemingly opaque processes and structures of modern computer and software technology have a significance that no-one can afford to ignore. This powerful and engaging book will be of interest to everyone interested in a critical understanding of the political and cultural ramifications of digital media and computing in the modern world.



      Trade Review
      "Insightful, informative, provocative and brilliant, Fuller 'geeks out' the problematic of software. In a wide–ranging analysis that moves from object oriented languages to github, from metadata to urban models, Fuller reveals software's intersecting technical, cultural and political aspects. A must read for anyone interested in software and new media studies."
      —Wendy Hui Kyong Chun, Brown University

      "This new book from the pioneer of software studies sets a new standard for critical discussion about the crucial part of contemporary culture and society – software. From mobile apps and social networks to email and word processing, we use software everyday. Yet critical thinking about software that can combine big ideas with careful attention to small details and genealogies of software concepts, tools, and interfaces is still rare. Fuller and his collaborators both give us fresh ideas and wonderful insights, and also show us what it means to study software culture."
      —Lev Manovich, City University of New York

      Table of Contents
      Acknowledgements

      Biographies of Co-Authors

      Introduction

      Histories

      1. The Obscure Objects of Object Orientation (with Andrew Goffey)

      2. Abstract Urbanism (with Graham Harwood)

      Entities

      3. Software Studies Methods

      4. Big Diff, granularity, incoherence and production in the Github software repository, (with Andrew Goffey, Adrian Mackenzie, Richard Mills and Stuart Sharples)

      5. The Author Name (with Nikita Mazurov and Dan McQuillan)

      Aesthetics

      6. Always One Bit More, computing and the experience of ambiguity

      7. Computational Aesthetics (with M. Beatrice Fazi)

      8. Phrase (with Olga Goriunova)

      9. Feral Computing: from ubiquitous computing to wild interactions (with Sónia Matos)

      10. Just fun enough to go completely mad about: on games, procedures and amusement

      Powers

      11. Black Sites and Transparency Layers

      12. Algorithmic Tumult and the Brilliance of Chelsea Manning

      Index

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