Description

Book Synopsis

Accessibility and Design for All: Playing Games with NAO: Gamified Training for Mild Cognitive Impairment with Socially Assisted Robots.- Simplified Modelling Based on an Ontology of Users with Cerebral Palsy Interacting with People or Systems: Case Study of an Assistive System Used in Mobility.- Enhancing the Smart User Experience of Green Spaces: A Study of Accessible Map for the Visually Impaired Persons.- Measurement and Analysis on Effects of Peripheral Vision Training on Human Body.- Inclusive IT Design in Higher Education.- Pathways to Make Biochemistry Accessible by Applying Universal Design to the Creation of Novel Educational Materials.- A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games.- Web Accessibility: an Overlooked Right.- Questionnaire and Interview to Understand Mathematics Teachers and Occupational Therapists' Usage of HandiMathKey.- Design and Usability Testing of Home Rehabilitation Training Toys for Children with ADHD. Design for Older Adults: Navigating Ageing in Portuguese Transnational Families: the Role of Digital Technologies.- Learning Curve and Acceptability for Immersive VR Exergame Intervention Among Community-Dwelling Elderly Individuals in Shanghai: A Pilot Study.- A Decision Support System for Matching Users and Fall Risk Detection Technology.- When a Digital Social Network Helps Seniors Live with Cancer: The French Case of Chronic Lymphocytic Leukemia (CLL) on Facebook.- Timing of Micro-Error Occurrence in Tablet-Based VR-IADL: Differences in Characteristics Between MCI And Healthy Elderly.- Augmented Reality in Senior Communities: A Comparative Study of Urban and Rural Settings.- Estimating Subjective Ikigai of Older Adults Based on the Analysis of Voice Communication in Social Activities: A Case Study of Frailty Check Activity Scenes.- ProbinShasthoBondhu: A User-Centered mHealth App for Enhancing Elderly Health Management in Bangladesh.- Research on Augmented Reality Design of Diet for Elderly Patients with Chronic Kidney Disease.- Exploring the Resilience of Older Internal Migrants through Immersive Technology.- Exploring Usability Disparities in Multi-touch Screen Interaction Among Older Adults and Younger Individuals.

HCI International 2024 Late Breaking Papers

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    A Paperback by Margherita Antona

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      Publisher: Springer
      Publication Date: 06/12/2024
      ISBN13: 9783031768170, 978-3031768170
      ISBN10:

      Description

      Book Synopsis

      Accessibility and Design for All: Playing Games with NAO: Gamified Training for Mild Cognitive Impairment with Socially Assisted Robots.- Simplified Modelling Based on an Ontology of Users with Cerebral Palsy Interacting with People or Systems: Case Study of an Assistive System Used in Mobility.- Enhancing the Smart User Experience of Green Spaces: A Study of Accessible Map for the Visually Impaired Persons.- Measurement and Analysis on Effects of Peripheral Vision Training on Human Body.- Inclusive IT Design in Higher Education.- Pathways to Make Biochemistry Accessible by Applying Universal Design to the Creation of Novel Educational Materials.- A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games.- Web Accessibility: an Overlooked Right.- Questionnaire and Interview to Understand Mathematics Teachers and Occupational Therapists' Usage of HandiMathKey.- Design and Usability Testing of Home Rehabilitation Training Toys for Children with ADHD. Design for Older Adults: Navigating Ageing in Portuguese Transnational Families: the Role of Digital Technologies.- Learning Curve and Acceptability for Immersive VR Exergame Intervention Among Community-Dwelling Elderly Individuals in Shanghai: A Pilot Study.- A Decision Support System for Matching Users and Fall Risk Detection Technology.- When a Digital Social Network Helps Seniors Live with Cancer: The French Case of Chronic Lymphocytic Leukemia (CLL) on Facebook.- Timing of Micro-Error Occurrence in Tablet-Based VR-IADL: Differences in Characteristics Between MCI And Healthy Elderly.- Augmented Reality in Senior Communities: A Comparative Study of Urban and Rural Settings.- Estimating Subjective Ikigai of Older Adults Based on the Analysis of Voice Communication in Social Activities: A Case Study of Frailty Check Activity Scenes.- ProbinShasthoBondhu: A User-Centered mHealth App for Enhancing Elderly Health Management in Bangladesh.- Research on Augmented Reality Design of Diet for Elderly Patients with Chronic Kidney Disease.- Exploring the Resilience of Older Internal Migrants through Immersive Technology.- Exploring Usability Disparities in Multi-touch Screen Interaction Among Older Adults and Younger Individuals.

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