Description

Book Synopsis

This concise yet thorough textbook presents an active-learning model for the teaching of computer science. Offering both a conceptual framework and detailed implementation guidelines, the work is designed to support a Methods of Teaching Computer Science (MTCS) course, but may be applied to the teaching of any area of computer science at any level, from elementary school to university. This text is not limited to any specific curriculum or programming language, but instead suggests various options for lesson and syllabus organization.

Fully updated and revised, the third edition features more than 40 new activities, bringing the total to more than 150, together with new chapters on computational thinking, data science, and soft concepts and soft skills. This edition also introduces new conceptual frameworks for teaching such as the MERge model, and new formats for the professional development of computer science educators.

Topics and features: includes an extensive set of activities, to further support the pedagogical principles outlined in each chapter; discusses educational approaches to computational thinking, how to address soft concepts and skills in a MTCS course, and the pedagogy of data science (NEW); focuses on teaching methods, lab-based teaching, and research in computer science education, as well as on problem-solving strategies; examines how to recognize and address learners’ misconceptions, and the different types of questions teachers can use to vary their teaching methods; provides coverage of assessment, teaching planning, and designing a MTCS course; reviews high school teacher preparation programs, and how prospective teachers can gain experience in teaching computer science.

This easy-to-follow textbook and teaching guide will prove invaluable to computer science educators within all frameworks, including university instructors and high school teachers, as well as to instructors of computer science teacher preparation programs.



Table of Contents

Introduction – What Is This Guide About?

Active Learning and the Active-Learning-Based Teaching Model

Overview of the Discipline of Computer Science

Computational Thinking

Computer Science Soft Concepts and Soft Skills

Data Science and Computer Science Education

Research in Computer Science Education

Problem-Solving Strategies

Learners’ Alternative Conceptions

Teaching Methods in Computer Science Education

Lab-Based Teaching

Types of Questions in Computer Science Education

Assessment

Teaching Planning

Design of Methods of Teaching Computer Science Courses

Getting Experience in Computer Science Education

High School Computer Science Teacher Preparation Programs

Epilogue

Guide to Teaching Computer Science: An

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Order before 4pm today for delivery by Sat 17 Jan 2026.

A Hardback by Orit Hazzan, Noa Ragonis, Tami Lapidot

15 in stock


    View other formats and editions of Guide to Teaching Computer Science: An by Orit Hazzan

    Publisher: Springer Nature Switzerland AG
    Publication Date: 06/08/2020
    ISBN13: 9783030393595, 978-3030393595
    ISBN10: 3030393593
    Also in:
    Computer science

    Description

    Book Synopsis

    This concise yet thorough textbook presents an active-learning model for the teaching of computer science. Offering both a conceptual framework and detailed implementation guidelines, the work is designed to support a Methods of Teaching Computer Science (MTCS) course, but may be applied to the teaching of any area of computer science at any level, from elementary school to university. This text is not limited to any specific curriculum or programming language, but instead suggests various options for lesson and syllabus organization.

    Fully updated and revised, the third edition features more than 40 new activities, bringing the total to more than 150, together with new chapters on computational thinking, data science, and soft concepts and soft skills. This edition also introduces new conceptual frameworks for teaching such as the MERge model, and new formats for the professional development of computer science educators.

    Topics and features: includes an extensive set of activities, to further support the pedagogical principles outlined in each chapter; discusses educational approaches to computational thinking, how to address soft concepts and skills in a MTCS course, and the pedagogy of data science (NEW); focuses on teaching methods, lab-based teaching, and research in computer science education, as well as on problem-solving strategies; examines how to recognize and address learners’ misconceptions, and the different types of questions teachers can use to vary their teaching methods; provides coverage of assessment, teaching planning, and designing a MTCS course; reviews high school teacher preparation programs, and how prospective teachers can gain experience in teaching computer science.

    This easy-to-follow textbook and teaching guide will prove invaluable to computer science educators within all frameworks, including university instructors and high school teachers, as well as to instructors of computer science teacher preparation programs.



    Table of Contents

    Introduction – What Is This Guide About?

    Active Learning and the Active-Learning-Based Teaching Model

    Overview of the Discipline of Computer Science

    Computational Thinking

    Computer Science Soft Concepts and Soft Skills

    Data Science and Computer Science Education

    Research in Computer Science Education

    Problem-Solving Strategies

    Learners’ Alternative Conceptions

    Teaching Methods in Computer Science Education

    Lab-Based Teaching

    Types of Questions in Computer Science Education

    Assessment

    Teaching Planning

    Design of Methods of Teaching Computer Science Courses

    Getting Experience in Computer Science Education

    High School Computer Science Teacher Preparation Programs

    Epilogue

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