Description

Book Synopsis

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The b

Table of Contents

Geometry Manipulation. Rendering. Global Illumination Effects. Shadows. 3D Engine Design. GPGPU.

GPU Pro 6

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    £74.09

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    RRP £77.99 – you save £3.90 (5%)

    Order before 4pm today for delivery by Wed 17 Jun 2026.

    A Hardback by Wolfgang Engel

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      View other formats and editions of GPU Pro 6 by Wolfgang Engel

      Publisher: Apple Academic Press Inc.
      Publication Date: 11/09/2015
      ISBN13: 9781482264616, 978-1482264616
      ISBN10: 1482264617

      Description

      Book Synopsis

      The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

      Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

      The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

      The b

      Table of Contents

      Geometry Manipulation. Rendering. Global Illumination Effects. Shadows. 3D Engine Design. GPGPU.

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