Description

Book Synopsis
Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. This title deals with this game.

Trade Review
"Moskowitz advances our understanding of the key roles that sports play in gendering societies in Asia ... this book is Invaluable." -- Yunxiang Gao Signs

Table of Contents
Preface Fieldwork Notes on Terminology Acknowledgements Chapter 1. Introduction The Game of Weiqi New Technologies The Ranking System Gender Coding and the Naturalization of Difference Weiqi Women Ambiguous Identities and Taiwan's Women's Team Constructing Masculinities and the Weiqi Sphere Chapter 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi The Rules Weiqi in Comparison with Chess Religious Mysticism and Historical Teleologies From Stigma to Status Weiqi's War Imagery Chapter 3. Nation, Race, and Man The Scholar and the Warrior Chinese Masculinities: Individual Formation and Nationalist Discourses Anti-Japanese Sentiments as Nation Building Japan's Weiqi Legacy Mastering East Asia: National Rivalries and International Competitions Conceptualizing Nations, Rethinking Play An Unexpected Nostalgia for the Japanese Era Chapter 4. Becoming Men: Children's Training in Contemporary China Weiqi Teachers and the Confucian Ideal Modernizing Influences--Weiqi Schools as Corporate Structures The Students Weiqi as a Disciplinary Mechanism Weiqi as Sport--Beyond the Cartesian Divide Disciplining Parents Chapter 5. A Certain Man: University Students, Amateurs, and Professionals Class Consciousness and Relentless Competition Suzhi Weiqi's Suzhi Discourse The Peking University Weiqi Team, Ranks, and the Amateur/Professional Divide Professional Training Facing the Future Chapter 6. Retirement and Constructions of Masculinity Among Working Class Weiqi Players First Contact Retirement Park Culture Kibitzing as a Social Ideal Lived Histories Masculinity Among the Working Class at the Park Chapter 7. Conclusion: Looking Forward to a Bygone Age Glossary of Terms Citations Index

Go Nation

    Product form

    £22.50

    Includes FREE delivery

    RRP £25.00 – you save £2.50 (10%)

    Order before 4pm tomorrow for delivery by Thu 2 Jul 2026.

    A Paperback / softback by Marc L. Moskowitz

    1 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Go Nation by Marc L. Moskowitz

      Publisher: University of California Press
      Publication Date: 31/08/2013
      ISBN13: 9780520276321, 978-0520276321
      ISBN10: 0520276329

      Description

      Book Synopsis
      Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. This title deals with this game.

      Trade Review
      "Moskowitz advances our understanding of the key roles that sports play in gendering societies in Asia ... this book is Invaluable." -- Yunxiang Gao Signs

      Table of Contents
      Preface Fieldwork Notes on Terminology Acknowledgements Chapter 1. Introduction The Game of Weiqi New Technologies The Ranking System Gender Coding and the Naturalization of Difference Weiqi Women Ambiguous Identities and Taiwan's Women's Team Constructing Masculinities and the Weiqi Sphere Chapter 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi The Rules Weiqi in Comparison with Chess Religious Mysticism and Historical Teleologies From Stigma to Status Weiqi's War Imagery Chapter 3. Nation, Race, and Man The Scholar and the Warrior Chinese Masculinities: Individual Formation and Nationalist Discourses Anti-Japanese Sentiments as Nation Building Japan's Weiqi Legacy Mastering East Asia: National Rivalries and International Competitions Conceptualizing Nations, Rethinking Play An Unexpected Nostalgia for the Japanese Era Chapter 4. Becoming Men: Children's Training in Contemporary China Weiqi Teachers and the Confucian Ideal Modernizing Influences--Weiqi Schools as Corporate Structures The Students Weiqi as a Disciplinary Mechanism Weiqi as Sport--Beyond the Cartesian Divide Disciplining Parents Chapter 5. A Certain Man: University Students, Amateurs, and Professionals Class Consciousness and Relentless Competition Suzhi Weiqi's Suzhi Discourse The Peking University Weiqi Team, Ranks, and the Amateur/Professional Divide Professional Training Facing the Future Chapter 6. Retirement and Constructions of Masculinity Among Working Class Weiqi Players First Contact Retirement Park Culture Kibitzing as a Social Ideal Lived Histories Masculinity Among the Working Class at the Park Chapter 7. Conclusion: Looking Forward to a Bygone Age Glossary of Terms Citations Index

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account