Description

Book Synopsis

Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us.

Readers will learn how things work, from scanners at supermarket checkouts to 3D printers.

Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.

Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.

Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design



Table of Contents
  • 1: Computing All Around Us
  • 2: Input and Output
  • 3: All About Algorithms
  • 4: Real-World Algorithms
  • 5: Sensors
  • 6: Coding Decisions
  • 7: In Control
  • 8: Barcodes and Stock Control
  • 9: Where Am I?
  • 10: Money Matters
  • 11: Working with Robots
  • 12: 3D Printing
  • 13: The Internet of Things
  • 14: Glossary
  • 15: Further Resources
  • 16: Index

Get Ahead in Computing: Computing and Coding in

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£8.99

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Order before 4pm tomorrow for delivery by Tue 16 Dec 2025.

A Paperback / softback by Clive Gifford

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    View other formats and editions of Get Ahead in Computing: Computing and Coding in by Clive Gifford

    Publisher: Hachette Children's Group
    Publication Date: 24/09/2020
    ISBN13: 9781526304001, 978-1526304001
    ISBN10: 1526304007

    Description

    Book Synopsis

    Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us.

    Readers will learn how things work, from scanners at supermarket checkouts to 3D printers.

    Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.

    Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.

    Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design



    Table of Contents
    • 1: Computing All Around Us
    • 2: Input and Output
    • 3: All About Algorithms
    • 4: Real-World Algorithms
    • 5: Sensors
    • 6: Coding Decisions
    • 7: In Control
    • 8: Barcodes and Stock Control
    • 9: Where Am I?
    • 10: Money Matters
    • 11: Working with Robots
    • 12: 3D Printing
    • 13: The Internet of Things
    • 14: Glossary
    • 15: Further Resources
    • 16: Index

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