Description

Book Synopsis
PLaSM is a general purpose functional language to compute with geometry. This book shows that such geometric code can be surprisingly compact and easy to write. It introduces the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, and more.

Trade Review
"...an ambitious text that covers a lot of ground...very suitable for postgraduate research and teaching..." (Computer-Aided Design, 2004)

Table of Contents
Preface.

I Programming and Geometry.

Introduction to FL and PlaSM.

Geometric programming.

Elements of linear algebra.

Elements of polyhedral geometry.

Elements of differential geometry.

II Graphics.

Affine transformations.

Graphic primitives.

Hierarchical structures.

Graphic pipelines.

Viewing and rendering.

III Modeling.

Parametric curves.

Parametric surfaces and solids.

Basic solid modeling.

Dimension-independent PLaSM operators.

Motion modeling.

Appendix A: Definition of MyFont.

Appendix B: PLaSM libraries.

Appendix C: References.

Index.

Geometric Programming for Computer Aided Design

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    A Hardback by Alberto Paoluzzi

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      View other formats and editions of Geometric Programming for Computer Aided Design by Alberto Paoluzzi

      Publisher: John Wiley & Sons Inc
      Publication Date: 18/03/2003
      ISBN13: 9780471899426, 978-0471899426
      ISBN10: 0471899429

      Description

      Book Synopsis
      PLaSM is a general purpose functional language to compute with geometry. This book shows that such geometric code can be surprisingly compact and easy to write. It introduces the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, and more.

      Trade Review
      "...an ambitious text that covers a lot of ground...very suitable for postgraduate research and teaching..." (Computer-Aided Design, 2004)

      Table of Contents
      Preface.

      I Programming and Geometry.

      Introduction to FL and PlaSM.

      Geometric programming.

      Elements of linear algebra.

      Elements of polyhedral geometry.

      Elements of differential geometry.

      II Graphics.

      Affine transformations.

      Graphic primitives.

      Hierarchical structures.

      Graphic pipelines.

      Viewing and rendering.

      III Modeling.

      Parametric curves.

      Parametric surfaces and solids.

      Basic solid modeling.

      Dimension-independent PLaSM operators.

      Motion modeling.

      Appendix A: Definition of MyFont.

      Appendix B: PLaSM libraries.

      Appendix C: References.

      Index.

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