Description

Book Synopsis

Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.

The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.

This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.



Table of Contents
Preface.- Acknowledgments.- Introduction.- Programming Model.- The SIMT Core: Instruction and Register Data Flow.- Memory System.- Crosscutting Research on GPU Computing Architectures.- Bibliography.- Authors' Biographies.

General-Purpose Graphics Processor Architectures

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    Order before 4pm today for delivery by Mon 15 Jun 2026.

    A Paperback by Tor M. Aamodt, Wilson Wai Lun Fung, Timothy G. Rogers

    15 in stock


      View other formats and editions of General-Purpose Graphics Processor Architectures by Tor M. Aamodt

      Publisher: Springer International Publishing AG
      Publication Date: 21/05/2018
      ISBN13: 9783031006319, 978-3031006319
      ISBN10: 3031006313

      Description

      Book Synopsis

      Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.

      The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.

      This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.



      Table of Contents
      Preface.- Acknowledgments.- Introduction.- Programming Model.- The SIMT Core: Instruction and Register Data Flow.- Memory System.- Crosscutting Research on GPU Computing Architectures.- Bibliography.- Authors' Biographies.

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