Description

Book Synopsis
Sune Gudiksen is associate professor in design and innovation management at Design School Kolding, Denmark. He has a PhD in co-creation through game tools and is the co-founder of GameBridges, a company that focuses on improving business innovation and performance through games. Gudiksen is also the founder of the Biz Games community platform. Jake Inlove is the co-founder of GameBridges where he is also the game designer and illustrator. He is also an innovation consultant.

Table of Contents
  • Section - ONE: Seven obstinate organizational challenges;
    • Chapter - 01: Challenge 1 – Breaking down silos;
    • Chapter - 02: Challenge 2 – Bursting out of the blah, blah, blah;
    • Chapter - 03: Challenge 3 – Closing the gap between theory and practice;
    • Chapter - 04: Challenge 4 – Mitigating the clash between ongoing operations and innovation;
    • Chapter - 05: Challenge 5 – Untangling complex problems;
    • Chapter - 06: Challenge 6 – Shaking up the roles we play;
    • Chapter - 07: Challenge 7 – Bolstering trustworthy relations;
  • Section - TWO: A series of business game examples;
    • Chapter - 08: The Acid Test – An in-game demonstration of the learning cycle;
    • Chapter - 09: Add value – Know your customer;
    • Chapter - 10: Align – Implementing organizational values;
    • Chapter - 11: Bizzbuilder – How to sustainably grow a professional services business;
    • Chapter - 12: Business branching – Balancing ongoing operations and innovation initiatives;
    • Chapter - 13: Changesetter – Leading change;
    • Chapter - 14: Changeskills – Implementation of change through a game of guiding questions;
    • Chapter - 15: Exploring change – Mastering change and transformation;
    • Chapter - 16: Innovate or dinosaur – A collaborative innovation game;
    • Chapter - 17: Innovation diamond learning game – Creating an innovative mindset;
    • Chapter - 18: Leadership development simulations – From the best of intentions to real-life balance ;
    • Chapter - 19: Linkxs – Team collaboration simulation;
    • Chapter - 20: Managing your sales business – Improve results through effective management of your team;
    • Chapter - 21: Ocean of culture – A dialogue tool for developing the organization’s culture;
    • Chapter - 22: Pitch perfect – Reversing the sales process;
    • Chapter - 23: Public professional – Know the effect on your communication;
    • Chapter - 24: Stakeholder Management – Moving people while building positive relationships;
    • Chapter - 25: Strategic Derby – Rapid strategic foresight with instant feedback on potential competitor moves;
    • Chapter - 26: Tango – A pivotal element in change to develop leadership culture;
    • Chapter - 27: The meeting design game – A dialogue tool to improve the process of planning and designing meetings and conferences;
    • Chapter - 28: The way forward – Develop and communicate a coherent strategy;
    • Chapter - 29: Quick games – Power-up group dynamics;
  • Section - THREE: A core understanding of business games;
    • Chapter - 30: Structure in business games – Five cores;
    • Chapter - 31: Facilitation in business games – A flow between progression and emergence;
    • Chapter - 32: The history and future of business games from a Dutch perspective – Understanding and influencing complex systems;
    • Chapter - 33: The history and future of business games from a UK perspective – Encourage novel, imaginative and subversive thinking;
    • Chapter - 34: The history and future of business games from a Nordic perspective – Towards New Nordic management

Gamification for Business

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    A Hardback by Sune Gudiksen, Jake Inlove

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      Publisher: Kogan Page Ltd
      Publication Date: 03/12/2018
      ISBN13: 9780749487836, 978-0749487836
      ISBN10: 0749487836

      Description

      Book Synopsis
      Sune Gudiksen is associate professor in design and innovation management at Design School Kolding, Denmark. He has a PhD in co-creation through game tools and is the co-founder of GameBridges, a company that focuses on improving business innovation and performance through games. Gudiksen is also the founder of the Biz Games community platform. Jake Inlove is the co-founder of GameBridges where he is also the game designer and illustrator. He is also an innovation consultant.

      Table of Contents
      • Section - ONE: Seven obstinate organizational challenges;
        • Chapter - 01: Challenge 1 – Breaking down silos;
        • Chapter - 02: Challenge 2 – Bursting out of the blah, blah, blah;
        • Chapter - 03: Challenge 3 – Closing the gap between theory and practice;
        • Chapter - 04: Challenge 4 – Mitigating the clash between ongoing operations and innovation;
        • Chapter - 05: Challenge 5 – Untangling complex problems;
        • Chapter - 06: Challenge 6 – Shaking up the roles we play;
        • Chapter - 07: Challenge 7 – Bolstering trustworthy relations;
      • Section - TWO: A series of business game examples;
        • Chapter - 08: The Acid Test – An in-game demonstration of the learning cycle;
        • Chapter - 09: Add value – Know your customer;
        • Chapter - 10: Align – Implementing organizational values;
        • Chapter - 11: Bizzbuilder – How to sustainably grow a professional services business;
        • Chapter - 12: Business branching – Balancing ongoing operations and innovation initiatives;
        • Chapter - 13: Changesetter – Leading change;
        • Chapter - 14: Changeskills – Implementation of change through a game of guiding questions;
        • Chapter - 15: Exploring change – Mastering change and transformation;
        • Chapter - 16: Innovate or dinosaur – A collaborative innovation game;
        • Chapter - 17: Innovation diamond learning game – Creating an innovative mindset;
        • Chapter - 18: Leadership development simulations – From the best of intentions to real-life balance ;
        • Chapter - 19: Linkxs – Team collaboration simulation;
        • Chapter - 20: Managing your sales business – Improve results through effective management of your team;
        • Chapter - 21: Ocean of culture – A dialogue tool for developing the organization’s culture;
        • Chapter - 22: Pitch perfect – Reversing the sales process;
        • Chapter - 23: Public professional – Know the effect on your communication;
        • Chapter - 24: Stakeholder Management – Moving people while building positive relationships;
        • Chapter - 25: Strategic Derby – Rapid strategic foresight with instant feedback on potential competitor moves;
        • Chapter - 26: Tango – A pivotal element in change to develop leadership culture;
        • Chapter - 27: The meeting design game – A dialogue tool to improve the process of planning and designing meetings and conferences;
        • Chapter - 28: The way forward – Develop and communicate a coherent strategy;
        • Chapter - 29: Quick games – Power-up group dynamics;
      • Section - THREE: A core understanding of business games;
        • Chapter - 30: Structure in business games – Five cores;
        • Chapter - 31: Facilitation in business games – A flow between progression and emergence;
        • Chapter - 32: The history and future of business games from a Dutch perspective – Understanding and influencing complex systems;
        • Chapter - 33: The history and future of business games from a UK perspective – Encourage novel, imaginative and subversive thinking;
        • Chapter - 34: The history and future of business games from a Nordic perspective – Towards New Nordic management

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