Description
Book SynopsisSune Gudiksen is associate professor in design and innovation management at Design School Kolding, Denmark. He has a PhD in co-creation through game tools and is the co-founder of GameBridges, a company that focuses on improving business innovation and performance through games. Gudiksen is also the founder of the Biz Games community platform.
Jake Inlove is the co-founder of GameBridges where he is also the game designer and illustrator. He is also an innovation consultant.
Table of Contents
- Section - ONE: Seven obstinate organizational challenges;
- Chapter - 01: Challenge 1 – Breaking down silos;
- Chapter - 02: Challenge 2 – Bursting out of the blah, blah, blah;
- Chapter - 03: Challenge 3 – Closing the gap between theory and practice;
- Chapter - 04: Challenge 4 – Mitigating the clash between ongoing operations and innovation;
- Chapter - 05: Challenge 5 – Untangling complex problems;
- Chapter - 06: Challenge 6 – Shaking up the roles we play;
- Chapter - 07: Challenge 7 – Bolstering trustworthy relations;
- Section - TWO: A series of business game examples;
- Chapter - 08: The Acid Test – An in-game demonstration of the learning cycle;
- Chapter - 09: Add value – Know your customer;
- Chapter - 10: Align – Implementing organizational values;
- Chapter - 11: Bizzbuilder – How to sustainably grow a professional services business;
- Chapter - 12: Business branching – Balancing ongoing operations and innovation initiatives;
- Chapter - 13: Changesetter – Leading change;
- Chapter - 14: Changeskills – Implementation of change through a game of guiding questions;
- Chapter - 15: Exploring change – Mastering change and transformation;
- Chapter - 16: Innovate or dinosaur – A collaborative innovation game;
- Chapter - 17: Innovation diamond learning game – Creating an innovative mindset;
- Chapter - 18: Leadership development simulations – From the best of intentions to real-life balance ;
- Chapter - 19: Linkxs – Team collaboration simulation;
- Chapter - 20: Managing your sales business – Improve results through effective management of your team;
- Chapter - 21: Ocean of culture – A dialogue tool for developing the organization’s culture;
- Chapter - 22: Pitch perfect – Reversing the sales process;
- Chapter - 23: Public professional – Know the effect on your communication;
- Chapter - 24: Stakeholder Management – Moving people while building positive relationships;
- Chapter - 25: Strategic Derby – Rapid strategic foresight with instant feedback on potential competitor moves;
- Chapter - 26: Tango – A pivotal element in change to develop leadership culture;
- Chapter - 27: The meeting design game – A dialogue tool to improve the process of planning and designing meetings and conferences;
- Chapter - 28: The way forward – Develop and communicate a coherent strategy;
- Chapter - 29: Quick games – Power-up group dynamics;
- Section - THREE: A core understanding of business games;
- Chapter - 30: Structure in business games – Five cores;
- Chapter - 31: Facilitation in business games – A flow between progression and emergence;
- Chapter - 32: The history and future of business games from a Dutch perspective – Understanding and influencing complex systems;
- Chapter - 33: The history and future of business games from a UK perspective – Encourage novel, imaginative and subversive thinking;
- Chapter - 34: The history and future of business games from a Nordic perspective – Towards New Nordic management