Description

Book Synopsis
On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This book represents his attempts to understand that world.

Trade Review
Winner of the 2004 Distinguished Book Award, European Academy of Sociology "Written with refreshing directness--funny and horrible by turns--and complemented by delightful illustrations, Games Prisoners Play ... makes a highly original contribution to the literature on prisons. The book will also prove valuable for introducing game theory... There could be no better advertisement for rational choice."--Michael Biggs, American Journal of Sociology

Table of Contents
List of Figures xi List of Tables xiii Acknowledgments xv Introduction 1 Chapter One Entry 16 Chapter Two The Constraints of Prison Life: An Overview 21 Material Constraints 22 Administrative Constraints 29 Subcultural Constraints: A Glimpse at the World of Grypsmen 34 Note on Importation versus Deprivation 37 Chapter Three Becoming a Grypsman 38 Initiation Tests 38 First Screening: Fag-Making and Baptism 41 Little Games 46 Hidden Tests 51 Prison University 54 Chapter Four Prison Code of Behavior 56 The Semi-Secret Code 58 The Secret Code 65 Sanctions and Intercaste Mobility 76 Chapter Five Argot 82 Argot Vocabulary 82 Argot Roles 85 Secret Argot Grammar 89 Language Games 95 Chapter Six Everyday Life 101 Random Walk through the Cell Archipelago 101 Information and Trade Markets 104 Coalitional Structures and Resource-Sharing 111 Arenas of Art and Entertainment 116 Fights and Exploitation 124 Chapter Seven Sex, Flirtation, Love 130 Masturbation 131 Fags 134 Women 138 Chapter Eight Strategic Ailment 145 Goals of Strategic Ailment 147 Techniques of Strategic Ailment 149 Cases of Self-Injury 155 Cases of Faking 163 Chapter Nine Exit 169 Postscriptum Variants and Evolution of Grypsmen Subculture 172 Local Variants and Modifications 172 The Evolution of Grypsmen Subculture 178 Appendix Prison Playground: Games and Decisions 183 Glossary Essential Argot 191 Notes 197 References 205 Index 209

Games Prisoners Play The Tragicomic Worlds of

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    A Paperback / softback by Marek M. Kaminski

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      Publisher: Princeton University Press
      Publication Date: Publication Date: 24/10/2010
      ISBN13: 9780691149325, 978-0691149325
      ISBN10: 0691149321
      Also in:
      Sociology

      Description

      Book Synopsis
      On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This book represents his attempts to understand that world.

      Trade Review
      Winner of the 2004 Distinguished Book Award, European Academy of Sociology "Written with refreshing directness--funny and horrible by turns--and complemented by delightful illustrations, Games Prisoners Play ... makes a highly original contribution to the literature on prisons. The book will also prove valuable for introducing game theory... There could be no better advertisement for rational choice."--Michael Biggs, American Journal of Sociology

      Table of Contents
      List of Figures xi List of Tables xiii Acknowledgments xv Introduction 1 Chapter One Entry 16 Chapter Two The Constraints of Prison Life: An Overview 21 Material Constraints 22 Administrative Constraints 29 Subcultural Constraints: A Glimpse at the World of Grypsmen 34 Note on Importation versus Deprivation 37 Chapter Three Becoming a Grypsman 38 Initiation Tests 38 First Screening: Fag-Making and Baptism 41 Little Games 46 Hidden Tests 51 Prison University 54 Chapter Four Prison Code of Behavior 56 The Semi-Secret Code 58 The Secret Code 65 Sanctions and Intercaste Mobility 76 Chapter Five Argot 82 Argot Vocabulary 82 Argot Roles 85 Secret Argot Grammar 89 Language Games 95 Chapter Six Everyday Life 101 Random Walk through the Cell Archipelago 101 Information and Trade Markets 104 Coalitional Structures and Resource-Sharing 111 Arenas of Art and Entertainment 116 Fights and Exploitation 124 Chapter Seven Sex, Flirtation, Love 130 Masturbation 131 Fags 134 Women 138 Chapter Eight Strategic Ailment 145 Goals of Strategic Ailment 147 Techniques of Strategic Ailment 149 Cases of Self-Injury 155 Cases of Faking 163 Chapter Nine Exit 169 Postscriptum Variants and Evolution of Grypsmen Subculture 172 Local Variants and Modifications 172 The Evolution of Grypsmen Subculture 178 Appendix Prison Playground: Games and Decisions 183 Glossary Essential Argot 191 Notes 197 References 205 Index 209

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