Description

Book Synopsis

.- Virtual Reality.

.- The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction .

.- Virtual Reality in Geoscience: An Overview .

.- Maritime Training through Virtual Reality: System Design and Research Roadmap.

.- Spatial Cognition and Awareness of non-Euclidean Virtual Reality Environments: A pilot study on the Effect of Personality Traits.

.- Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data.

.- Navigating Social Biases through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking .

.- Immersive technologies for Cultural Heritage: Bridging History and Technology in Museums.

.- Exploring VR Accessibility Challenges and Solutions through Crowdsourced Insights from Reddit.

.- Study of VR Application in Additive Manufacturing of Customized Orthopedic Products.

.- Empowering Accessible Social Engagement in Virtual Reality: Piloting a preparatory Usability Experience on Neurotypical Individuals.

.- Examining the impact of pilot expertise and task difficulty on visual attention and flight performance in a high visual-fidelity flight simulator.

.- Revolutionizing Agrifood Training: The MetaLAM Virtual Laboratory for Multielement Analysis.

.- Exploring moral dilemmas in Virtual Reality: a literature review.

.- Immersive questionnaire framework for perception research studies.

.- Detecting the Fingers of Adult Braille Readers Using Ultraleap’s Virtual Reality Hand Tracking System.

.- Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-Phobic Sample.

.- Integrating Mind-Controlled Navigation into a Virtual Reality Training System.

.- Virtual Reality Meets Finance: How to Enhance Understanding of Risk Diversification.

.- Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy.

.- VR for Specific Phobias: A Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy.

.- Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study.

.- A Vision-Based Fiducial Object Input Device for Intuitive Interaction.

.- Towards optimal shift mapping heuristics for ReSTIR-SSS.

.- Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result.

.- 360 Nature Hub: An open repository of 360° nature videos for research and health interventions.

.- Augmented and Mixed Reality.

.- Enhancing Operator Understanding of Circular Production Facilities through Augmented Reality: A Comparative Study.

.- Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization.

.- Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes.

.- Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies.

.- Adaptive Interface Improving User Focus in Collaborative AR Systems.

.- Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm.

.- Enhancing the atmosphere in Hybrid Restaurants: a Dining Experience Assessment with Mixed Reality.

.- Transforming Industrial Training: A Comparative Study of Volumetric Video in Mixed Reality and Paper-Based Instructions.

Extended Reality

    Product form

    £64.99

    Includes FREE delivery

    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Paperback by Lucio Tommaso De Paolis

    15 in stock


      View other formats and editions of Extended Reality by Lucio Tommaso De Paolis

      Publisher: Springer
      Publication Date: 11/08/2025
      ISBN13: 9783031977626, 978-3031977626
      ISBN10:

      Description

      Book Synopsis

      .- Virtual Reality.

      .- The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction .

      .- Virtual Reality in Geoscience: An Overview .

      .- Maritime Training through Virtual Reality: System Design and Research Roadmap.

      .- Spatial Cognition and Awareness of non-Euclidean Virtual Reality Environments: A pilot study on the Effect of Personality Traits.

      .- Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data.

      .- Navigating Social Biases through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking .

      .- Immersive technologies for Cultural Heritage: Bridging History and Technology in Museums.

      .- Exploring VR Accessibility Challenges and Solutions through Crowdsourced Insights from Reddit.

      .- Study of VR Application in Additive Manufacturing of Customized Orthopedic Products.

      .- Empowering Accessible Social Engagement in Virtual Reality: Piloting a preparatory Usability Experience on Neurotypical Individuals.

      .- Examining the impact of pilot expertise and task difficulty on visual attention and flight performance in a high visual-fidelity flight simulator.

      .- Revolutionizing Agrifood Training: The MetaLAM Virtual Laboratory for Multielement Analysis.

      .- Exploring moral dilemmas in Virtual Reality: a literature review.

      .- Immersive questionnaire framework for perception research studies.

      .- Detecting the Fingers of Adult Braille Readers Using Ultraleap’s Virtual Reality Hand Tracking System.

      .- Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-Phobic Sample.

      .- Integrating Mind-Controlled Navigation into a Virtual Reality Training System.

      .- Virtual Reality Meets Finance: How to Enhance Understanding of Risk Diversification.

      .- Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy.

      .- VR for Specific Phobias: A Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy.

      .- Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study.

      .- A Vision-Based Fiducial Object Input Device for Intuitive Interaction.

      .- Towards optimal shift mapping heuristics for ReSTIR-SSS.

      .- Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result.

      .- 360 Nature Hub: An open repository of 360° nature videos for research and health interventions.

      .- Augmented and Mixed Reality.

      .- Enhancing Operator Understanding of Circular Production Facilities through Augmented Reality: A Comparative Study.

      .- Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization.

      .- Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes.

      .- Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies.

      .- Adaptive Interface Improving User Focus in Collaborative AR Systems.

      .- Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm.

      .- Enhancing the atmosphere in Hybrid Restaurants: a Dining Experience Assessment with Mixed Reality.

      .- Transforming Industrial Training: A Comparative Study of Volumetric Video in Mixed Reality and Paper-Based Instructions.

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