Description

Book Synopsis
Sharpening participants' problem solving and collaboration skills by mashing up real-time adventure, immersive theatre, gaming, and old-fashioned entertainment, escape rooms a natural for libraries. And, as Kroski demonstrates in this fun guide, they're feasible for a range of audiences and library budgets.

Table of Contents
  • List of Figures
  • Preface
  • Part I Introducing Escape Rooms and Immersive Experiences
  • Chapter 1 Escape Rooms and Immersive Experiences Explained
  • Chapter 2 The Escape Room Opportunity
  • Chapter 3 Escape Room Activity in Libraries
  • Part II How to Create, Organize, and Run Eleven Project Types
  • Chapter 4 How to Host a Pre-Designed Escape Room Event
  • Chapter 5 How to Design an Escape Room from Scratch
  • Chapter 6 How to Create a Pop-Up Escape Room
  • Chapter 7 How to Create an Escape Room Enthusiasts Club
  • Chapter 8 How to Host an Immersive Experience
  • Chapter 9 How to Host a Kid-Friendly Escape Room Event
  • Chapter 10 How to Design a Digital Breakout
  • Chapter 11 All About Escape Room Board Games
  • Chapter 12 How to Host an Escape Room Event for Team-Building and Training
  • Chapter 13 How to Add a High-Tech Twist to Your Escape Room
  • Chapter 14 Start-to-Finish Model: The Search for Alexander Hamilton and the Missing Librarian
  • Appendix A Escape Room Set-Up Document Template
  • Appendix B Escape Room Puzzle Document Template
  • Resources
  • Index

Escape Rooms and Other Immersive Experiences in

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    Order before 4pm today for delivery by Sat 20 Jun 2026.

    A Paperback by Ellyssa Kroski

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      Publisher: John Wiley & Sons
      Publication Date: 10/30/2018 12:00:00 AM
      ISBN13: 9780838917671, 978-0838917671
      ISBN10: 0838917674

      Description

      Book Synopsis
      Sharpening participants' problem solving and collaboration skills by mashing up real-time adventure, immersive theatre, gaming, and old-fashioned entertainment, escape rooms a natural for libraries. And, as Kroski demonstrates in this fun guide, they're feasible for a range of audiences and library budgets.

      Table of Contents
      • List of Figures
      • Preface
      • Part I Introducing Escape Rooms and Immersive Experiences
      • Chapter 1 Escape Rooms and Immersive Experiences Explained
      • Chapter 2 The Escape Room Opportunity
      • Chapter 3 Escape Room Activity in Libraries
      • Part II How to Create, Organize, and Run Eleven Project Types
      • Chapter 4 How to Host a Pre-Designed Escape Room Event
      • Chapter 5 How to Design an Escape Room from Scratch
      • Chapter 6 How to Create a Pop-Up Escape Room
      • Chapter 7 How to Create an Escape Room Enthusiasts Club
      • Chapter 8 How to Host an Immersive Experience
      • Chapter 9 How to Host a Kid-Friendly Escape Room Event
      • Chapter 10 How to Design a Digital Breakout
      • Chapter 11 All About Escape Room Board Games
      • Chapter 12 How to Host an Escape Room Event for Team-Building and Training
      • Chapter 13 How to Add a High-Tech Twist to Your Escape Room
      • Chapter 14 Start-to-Finish Model: The Search for Alexander Hamilton and the Missing Librarian
      • Appendix A Escape Room Set-Up Document Template
      • Appendix B Escape Room Puzzle Document Template
      • Resources
      • Index

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