Description
Book SynopsisSharpening participants' problem solving and collaboration skills by mashing up real-time adventure, immersive theatre, gaming, and old-fashioned entertainment, escape rooms a natural for libraries. And, as Kroski demonstrates in this fun guide, they're feasible for a range of audiences and library budgets.
Table of Contents
- List of Figures
- Preface
- Part I Introducing Escape Rooms and Immersive Experiences
- Chapter 1 Escape Rooms and Immersive Experiences Explained
- Chapter 2 The Escape Room Opportunity
- Chapter 3 Escape Room Activity in Libraries
- Part II How to Create, Organize, and Run Eleven Project Types
- Chapter 4 How to Host a Pre-Designed Escape Room Event
- Chapter 5 How to Design an Escape Room from Scratch
- Chapter 6 How to Create a Pop-Up Escape Room
- Chapter 7 How to Create an Escape Room Enthusiasts Club
- Chapter 8 How to Host an Immersive Experience
- Chapter 9 How to Host a Kid-Friendly Escape Room Event
- Chapter 10 How to Design a Digital Breakout
- Chapter 11 All About Escape Room Board Games
- Chapter 12 How to Host an Escape Room Event for Team-Building and Training
- Chapter 13 How to Add a High-Tech Twist to Your Escape Room
- Chapter 14 Start-to-Finish Model: The Search for Alexander Hamilton and the Missing Librarian
- Appendix A Escape Room Set-Up Document Template
- Appendix B Escape Room Puzzle Document Template
- Resources
- Index