Description

Book Synopsis

.- Workshops.

.- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks.

.- Design Expertise in Entertainment Computing Practices.

.- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives.

.- Accessibility and Empowerment Research Summit.

.- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games.

.- AERS2025: Accessibility and Empowerment Research Summit.

.- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review.

.- Chatbots in Children’s Collaborative Making: Exploring Challenges and Implications for Interaction Design.

.- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework.

.- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart.

.- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education.

.- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment.

.- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.

Entertainment Computing ICEC 2025 IFIP TC 14 Workshops

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    £49.99

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    Order before 4pm tomorrow for delivery by Thu 18 Jun 2026.

    A Paperback by Ryosuke Yamanishi

    15 in stock


      View other formats and editions of Entertainment Computing ICEC 2025 IFIP TC 14 Workshops by Ryosuke Yamanishi

      Publisher: Springer
      Publication Date: 18/09/2025
      ISBN13: 9783032025333, 978-3032025333
      ISBN10:

      Description

      Book Synopsis

      .- Workshops.

      .- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks.

      .- Design Expertise in Entertainment Computing Practices.

      .- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives.

      .- Accessibility and Empowerment Research Summit.

      .- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games.

      .- AERS2025: Accessibility and Empowerment Research Summit.

      .- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review.

      .- Chatbots in Children’s Collaborative Making: Exploring Challenges and Implications for Interaction Design.

      .- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework.

      .- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart.

      .- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education.

      .- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment.

      .- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.

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