Description

Book Synopsis

This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023.

The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment.









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Table of Contents
Game Experience.- Player Engagement and Analysis.- Serious Gameplay.- Entertainment Methods and Tools.- Extended Reality.- Game Design.- Interactive Entertainment.- Student Game Competition.- Workshops and Tutorials.- Aesthetics and Empowerment.

Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings

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    A Paperback by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs

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      View other formats and editions of Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings by Paolo Ciancarini

      Book details

      Published 14 November 2023
      ISBN-13 9789819982479
      978-9819982479
      ISBN-10 9819982472

      Description

      Book Synopsis

      This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023.

      The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment.









      .



      Table of Contents
      Game Experience.- Player Engagement and Analysis.- Serious Gameplay.- Entertainment Methods and Tools.- Extended Reality.- Game Design.- Interactive Entertainment.- Student Game Competition.- Workshops and Tutorials.- Aesthetics and Empowerment.

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