Description

Book Synopsis
Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitation. Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas. How to play You take 3 “Do” cards that define a unique imaginary project. You need to come up with a solution for this project. But you also get 3 “Don’t” cards, which give you a set of rules. For Example Do: Create clothing that is also a landmark For two persons To become more productive Don’t: Don’t use straight shapes Don’t make the size static Don’t use non-recyclable material The “Do” and “Don’t” cards make you think differently than you normally would. In the beginning, the rules might feel like a big obstacle. But once you start playing, you will see that limitations also give you possibilities. Rules make you think about loopholes. Play the game by yourself to get inspired, use it as a conversation starter or play it in teams to find out who comes up with the most surprising solution. The outcome could even be the beginning of a real project!

Don’t/Do This - Game: Thought Experiments for

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    Order before 4pm today for delivery by Fri 26 Jun 2026.

    A Cards by Donald Roos

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      View other formats and editions of Don’t/Do This - Game: Thought Experiments for by Donald Roos

      Publisher: BIS Publishers B.V.
      Publication Date: 16/08/2018
      ISBN13: 9789063694845, 978-9063694845
      ISBN10: 9063694849

      Description

      Book Synopsis
      Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitation. Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas. How to play You take 3 “Do” cards that define a unique imaginary project. You need to come up with a solution for this project. But you also get 3 “Don’t” cards, which give you a set of rules. For Example Do: Create clothing that is also a landmark For two persons To become more productive Don’t: Don’t use straight shapes Don’t make the size static Don’t use non-recyclable material The “Do” and “Don’t” cards make you think differently than you normally would. In the beginning, the rules might feel like a big obstacle. But once you start playing, you will see that limitations also give you possibilities. Rules make you think about loopholes. Play the game by yourself to get inspired, use it as a conversation starter or play it in teams to find out who comes up with the most surprising solution. The outcome could even be the beginning of a real project!

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