Description

Book Synopsis

Learn to apply new digital design technologies at your own firm with this practical and insightful resource

Digital Sketching: Computer-Aided Conceptual Design delivers a comprehensive and insightful examination of how architects and other design professionals can best use digital design technology to become better designers. Celebrated professional, professor, and author John Bacus provides readers with practical and timely information on emerging digital design technologies and their effect on professional practice.

By focusing on the big picture, this rigorous survey of conceptual design technology offers professionals realistic strategies for reclaiming time for design in the ever increasing speed of project delivery. This book helps architects (and others like them) learn to use digital sketching techniques to be better designers, right from the project's very first sketch.

As part of the groundbreaking Practical Revolutions series of books, <

Table of Contents

Prologue ix

Chapter 1 Sketching For Conceptual Design 1

Introduction 1

Creative Rigor in Design 1

How Do You "Design"? 3

Design Starts in the Studio 5

How to Sketch 6

Sketching Digitally 10

Be the Designer 12

It (Really) Isn’t about the Tools 14

Stay Agile 19

Version Control Systems 31

Chapter 2 The Elements of Design 33

Designing the Elephant 34

The Measurement of Space 35

The Qualities o f Space 40

Geometry and Form 44

Freeform Curves 52

Surface 56

Building Objects and Other Higher-Order Primitives 64

Chapter 3 Representations of Space 71

Descriptive Geometry 73

Architectural Scale 76

Cutting Planes 79

Orthographic Projection 80

Plans 80

Elevations and Vertical Sections 82

Oblique Projection 83

Perspective Projection 88

Cinematic Perspective 92

Free Perspective 93

Stereoscopic Perspective 95

Unfolded Projections 98

Sketching in Diagrams 101

Chapter 4 Sketching In 2D 105

Your Sketchbook 105

Sketching with Purpose 106

Let’s Get Sketching. . . 110

Physical Sketching 110

Materials for Physical Sketching 114

Carry a Sketchbook, Really 115

Tools for Digital Sketching 116

Physical and Digital Together 120

Chapter 5 Sketching In 3D 123

There Is No Hiding in Models 123

Benefits of Sketch Modeling 123

Physical Modeling 127

Digital Modeling 132

How 3D Modeling Actually Works 138

Sketching Lines in 3D 141

Sketching Surfaces in 3D 144

Sketching Forms in 3D 14 7

Assembling 3D Models from Parts 150

Chapter 6 Sketching In Code 157

Rules-Based Design 157

Materials for Digital Sketching 159

Getting Started with Programming 162

Chapter 7 From Sketch to Production 185

Sketching for Presentation 185

Sketching for BIM 189

BIM Levels of Development 191

Sketching in LoD 100 BIM 193

Sketching for Construction 198

Chapter 8 Epilogue 205

Technology Is Incremental – Even Revolutionary Technology 205

Computation Is Powerful, But It Isn’t Limitless 206

An Imaginary Scenario about Construction 20 7

How Close Is This Future in 2020? 208

Appendix A What Computer Should I Buy? 211

Appendix B Integrated Development Environments (Ides) For Architects 223

Appendix C Sketching In Virtual Reality 227

Bibliography 233

Index 237

Digital Sketching

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    £999.99

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    A Paperback / softback by John Bacus

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      Publisher: John Wiley & Sons Inc
      Publication Date: 18/02/2021
      ISBN13: 9781119640769, 978-1119640769
      ISBN10: 1119640768

      Description

      Book Synopsis

      Learn to apply new digital design technologies at your own firm with this practical and insightful resource

      Digital Sketching: Computer-Aided Conceptual Design delivers a comprehensive and insightful examination of how architects and other design professionals can best use digital design technology to become better designers. Celebrated professional, professor, and author John Bacus provides readers with practical and timely information on emerging digital design technologies and their effect on professional practice.

      By focusing on the big picture, this rigorous survey of conceptual design technology offers professionals realistic strategies for reclaiming time for design in the ever increasing speed of project delivery. This book helps architects (and others like them) learn to use digital sketching techniques to be better designers, right from the project's very first sketch.

      As part of the groundbreaking Practical Revolutions series of books, <

      Table of Contents

      Prologue ix

      Chapter 1 Sketching For Conceptual Design 1

      Introduction 1

      Creative Rigor in Design 1

      How Do You "Design"? 3

      Design Starts in the Studio 5

      How to Sketch 6

      Sketching Digitally 10

      Be the Designer 12

      It (Really) Isn’t about the Tools 14

      Stay Agile 19

      Version Control Systems 31

      Chapter 2 The Elements of Design 33

      Designing the Elephant 34

      The Measurement of Space 35

      The Qualities o f Space 40

      Geometry and Form 44

      Freeform Curves 52

      Surface 56

      Building Objects and Other Higher-Order Primitives 64

      Chapter 3 Representations of Space 71

      Descriptive Geometry 73

      Architectural Scale 76

      Cutting Planes 79

      Orthographic Projection 80

      Plans 80

      Elevations and Vertical Sections 82

      Oblique Projection 83

      Perspective Projection 88

      Cinematic Perspective 92

      Free Perspective 93

      Stereoscopic Perspective 95

      Unfolded Projections 98

      Sketching in Diagrams 101

      Chapter 4 Sketching In 2D 105

      Your Sketchbook 105

      Sketching with Purpose 106

      Let’s Get Sketching. . . 110

      Physical Sketching 110

      Materials for Physical Sketching 114

      Carry a Sketchbook, Really 115

      Tools for Digital Sketching 116

      Physical and Digital Together 120

      Chapter 5 Sketching In 3D 123

      There Is No Hiding in Models 123

      Benefits of Sketch Modeling 123

      Physical Modeling 127

      Digital Modeling 132

      How 3D Modeling Actually Works 138

      Sketching Lines in 3D 141

      Sketching Surfaces in 3D 144

      Sketching Forms in 3D 14 7

      Assembling 3D Models from Parts 150

      Chapter 6 Sketching In Code 157

      Rules-Based Design 157

      Materials for Digital Sketching 159

      Getting Started with Programming 162

      Chapter 7 From Sketch to Production 185

      Sketching for Presentation 185

      Sketching for BIM 189

      BIM Levels of Development 191

      Sketching in LoD 100 BIM 193

      Sketching for Construction 198

      Chapter 8 Epilogue 205

      Technology Is Incremental – Even Revolutionary Technology 205

      Computation Is Powerful, But It Isn’t Limitless 206

      An Imaginary Scenario about Construction 20 7

      How Close Is This Future in 2020? 208

      Appendix A What Computer Should I Buy? 211

      Appendix B Integrated Development Environments (Ides) For Architects 223

      Appendix C Sketching In Virtual Reality 227

      Bibliography 233

      Index 237

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