Description

Book Synopsis

Create Genuine Visual Realism in Computer Graphics

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.

Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications

The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic obje

Trade Review

"The scope and breadth of the techniques and systems used to capture, model, and render realistic simulacra of 3D scenes is quite daunting and can be a challenge for newcomers. This book provides an excellent introduction to and survey of this diverse field, written by some of the foremost researchers and practitioners in the field. Whether you are a novice or an experienced veteran, you are sure to discover a wealth of useful and inspiring information in these pages."
—From the Foreword by Richard Szeliski, Microsoft Research



Table of Contents

Acquiring the Real World. Reconstruction—Data Processing Techniques. Modeling Reality. Authentic Rendering, Display, and Perception. Applications. Bibliography. Index.

Digital Representations of the Real World

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    £123.50

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    RRP £130.00 – you save £6.50 (5%)

    Order before 4pm today for delivery by Thu 2 Jul 2026.

    A Hardback by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung

    1 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Digital Representations of the Real World by Marcus A. Magnor

      Publisher: Apple Academic Press Inc.
      Publication Date: 07/05/2015
      ISBN13: 9781482243819, 978-1482243819
      ISBN10: 1482243814

      Description

      Book Synopsis

      Create Genuine Visual Realism in Computer Graphics

      Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.

      Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications

      The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic obje

      Trade Review

      "The scope and breadth of the techniques and systems used to capture, model, and render realistic simulacra of 3D scenes is quite daunting and can be a challenge for newcomers. This book provides an excellent introduction to and survey of this diverse field, written by some of the foremost researchers and practitioners in the field. Whether you are a novice or an experienced veteran, you are sure to discover a wealth of useful and inspiring information in these pages."
      —From the Foreword by Richard Szeliski, Microsoft Research



      Table of Contents

      Acquiring the Real World. Reconstruction—Data Processing Techniques. Modeling Reality. Authentic Rendering, Display, and Perception. Applications. Bibliography. Index.

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