Description

Book Synopsis
Gain the knowledge and tools to deliver compelling mobile phone applications. Mobile and wireless application design is complex and challenging.

Table of Contents
Preface.

About the Author.

1 Introduction: Mobility is Different.

1.1 Mobilizing Applications.

1.2 What is ‘Mobile’ Anyhow?

1.3 The Carry Principle.

1.4 Components of a Mobile Application.

1.5 About This Book.

2 Mobile Users in the Wild.

2.1 Mobile User Characteristics.

2.2 Groups and Tribes.

2.3 International Differences.

3 Mobile Devices.

3.1 A Device Taxonomy.

3.2 Anatomy of the PCD.

4 Selecting Application Technologies.

4.1 Input Modalities.

4.2 Interaction Responsiveness.

4.3 Data Storage Locations.

4.4 Display Modality.

4.5 Supplemental Technologies.

4.6 Distribution Methods.

4.7 Other Concerns.

4.8 Platforms.

5 Mobile Design Principles.

5.1 Mobilize, Don’t Miniaturize.

5.2 User Context.

5.3 Handling Device Proliferation.

5.4 Emulators and Simulators.

5.5 Detailed Design Recommendations.

6 Mobile User Interface Design Patterns.

6.1 About User Interface Patterns.

6.2 Screen Design.

6.3 Application Navigation.

6.4 Application Management.

6.5 Advertising.

7 Graphic and Media Design.

7.1 Composition for the Small Screen.

7.2 Video and Animation.

7.3 Sound.

7.4 Streaming versus Downloaded Content.

7.5 Managing Media: Meta Data.

8 Industry Players.

8.1 Carriers (Operators).

8.2 Device Manufacturers.

8.3 Technology and Platform Providers.

8.4 Application and Content Developers.

8.5 Content Distributors.

8.6 Industry Associations.

8.7 Government.

9 Research and Design Process.

9.1 Mobile Research Challenges.

9.2 User Research.

9.3 Design Phase Testing.

9.4 Application Usability Testing.

9.5 Market Acceptance (beta) Testing.

10 Example Application: Traveler Tool.

10.1 User Requirements.

10.2 Product Requirements.

10.3 High-level Design Concepts.

10.4 Detailed Design Plan.

Appendices.

A: Mobile Markup Languages.

B: Domain Names.

C: Minimum Object Resolution.

D: Opt-In and Opt-Out.

E: Mobile Companies.

Glossary.

Index.

Designing the Mobile User Experience

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A Hardback by Barbara Ballard

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    View other formats and editions of Designing the Mobile User Experience by Barbara Ballard

    Publisher: John Wiley & Sons Inc
    Publication Date: 16/02/2007
    ISBN13: 9780470033616, 978-0470033616
    ISBN10: 0470033614

    Description

    Book Synopsis
    Gain the knowledge and tools to deliver compelling mobile phone applications. Mobile and wireless application design is complex and challenging.

    Table of Contents
    Preface.

    About the Author.

    1 Introduction: Mobility is Different.

    1.1 Mobilizing Applications.

    1.2 What is ‘Mobile’ Anyhow?

    1.3 The Carry Principle.

    1.4 Components of a Mobile Application.

    1.5 About This Book.

    2 Mobile Users in the Wild.

    2.1 Mobile User Characteristics.

    2.2 Groups and Tribes.

    2.3 International Differences.

    3 Mobile Devices.

    3.1 A Device Taxonomy.

    3.2 Anatomy of the PCD.

    4 Selecting Application Technologies.

    4.1 Input Modalities.

    4.2 Interaction Responsiveness.

    4.3 Data Storage Locations.

    4.4 Display Modality.

    4.5 Supplemental Technologies.

    4.6 Distribution Methods.

    4.7 Other Concerns.

    4.8 Platforms.

    5 Mobile Design Principles.

    5.1 Mobilize, Don’t Miniaturize.

    5.2 User Context.

    5.3 Handling Device Proliferation.

    5.4 Emulators and Simulators.

    5.5 Detailed Design Recommendations.

    6 Mobile User Interface Design Patterns.

    6.1 About User Interface Patterns.

    6.2 Screen Design.

    6.3 Application Navigation.

    6.4 Application Management.

    6.5 Advertising.

    7 Graphic and Media Design.

    7.1 Composition for the Small Screen.

    7.2 Video and Animation.

    7.3 Sound.

    7.4 Streaming versus Downloaded Content.

    7.5 Managing Media: Meta Data.

    8 Industry Players.

    8.1 Carriers (Operators).

    8.2 Device Manufacturers.

    8.3 Technology and Platform Providers.

    8.4 Application and Content Developers.

    8.5 Content Distributors.

    8.6 Industry Associations.

    8.7 Government.

    9 Research and Design Process.

    9.1 Mobile Research Challenges.

    9.2 User Research.

    9.3 Design Phase Testing.

    9.4 Application Usability Testing.

    9.5 Market Acceptance (beta) Testing.

    10 Example Application: Traveler Tool.

    10.1 User Requirements.

    10.2 Product Requirements.

    10.3 High-level Design Concepts.

    10.4 Detailed Design Plan.

    Appendices.

    A: Mobile Markup Languages.

    B: Domain Names.

    C: Minimum Object Resolution.

    D: Opt-In and Opt-Out.

    E: Mobile Companies.

    Glossary.

    Index.

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