Description
Book SynopsisHelps trainers design their own games that can involve adults in learning like no other method. The designs are created as tools that can be adapted to individual needs and is written by Sivasailam "Thiagi" Thiagarajan, one of the most recognized authorities in the realm of simulations and games.
Trade Review"It's a treasure if you use it for it's stated purpose of designing your own games and activities." (
Training Media Review, April 8, 2003)
Table of ContentsHow to Use This Book.
Introduction: Toward Serious Playfulness.
Part 1. Framegames.
1. Introduction to Framegames.
2. Structured Sharing.
3. Creativity Techniques.
4. Interactive Lectures.
5. Textra Games.
6. Item Processing.
7. Video Vitamins.
.8 Debriefing Games.
9. Card Games.
10. Board Games.
11. Matrix Games.
12. Paper-andPencil Games.
13. Instructional Puzzles.
14. Audio Games.
15. Telephone Games.
16. Game Shows.
17. E-Mail Games.
18. Improv Games.
19. Openers.
20. Closers.
Part 2. Simulation Games.
21. Introduction to Simulation Games.
22. Action Learning.
23. Reflective Teamwork Activities.
24. The Case Method.
25. Production Simulation.
26. Training Devices.
27. Metaphorical Simulation Games.
28. Interactive Storytelling.
29. Role Playing.
30. Cash Games.
31. PC Simulations.
32. Jolts.
References.
Glossary of Interactive Strategies.
Activity Indexes.
Resources.
Basic Books on Interactive Strategies.
Classified List of Books on Interactive Strategies.
The Best Resources on Interactive Strategies.
Websites on Interactive Strategies.
Companion Website on the Book.
About the Author.
How to Use the CD-ROM.