Description

Book Synopsis
Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive systems.

Table of Contents
Invited Talks.- Interacting in Chaos.- The Viability of Modelling Socially Organised Activity.- Papers Presented.- Deriving Business Object Definitions from User Work Process Models.- Inference and Information Resources: A Design Case Study.- An Ontology for Task World Models.- Formal Models for Cooperative Tasks: Concepts and an Application for En-Route Air-Traffic Control.- The Role of Formal Proof in Modelling Interactive Behaviour.- Validating Semi-Formal Specifications of Interactors as Design Representations.- The Role of Informal Representations in Early Design.- Pragmatic Formal Design: A Case Study in Integrating Formal Methods into the HCl Development Cycle.- The Role of Verification in Interactive Systems Design.- Integrating Rendering Specifications into a Formalism for the Design of Interactive Systems.- Practical Dialogue Refinement.- Which Widgets? Deriving Implementations from User-Interface Specifications.- A Framework for Generating Spatial Configurations in User Interfaces.- Using Model Checking for the Automatic Validation of User Interfaces Systems.- Specification and Verification of Media Constraints using UPPAAL.- Modelling Direct Manipulation with Referent and Statecharts.- Integrating Joint Behaviour and Dialogue Description.- Working Group Discussions.- Discussion Topics for the DSV-IS’98 Working Groups.- Working Group 1 Report.- Working Group 2 Report.- Working Group 3 Report.

Design, Specification and Verification of Interactive Systems ’98: Proceedings of the Eurographics Workshop in Abingdon, UK, June 3–5, 1998

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    A Paperback by Panos Markopoulos, Peter Johnson

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      View other formats and editions of Design, Specification and Verification of Interactive Systems ’98: Proceedings of the Eurographics Workshop in Abingdon, UK, June 3–5, 1998 by Panos Markopoulos

      Publisher: Springer Verlag GmbH
      Publication Date: 10/08/1998
      ISBN13: 9783211832127, 978-3211832127
      ISBN10: 3211832122

      Description

      Book Synopsis
      Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive systems.

      Table of Contents
      Invited Talks.- Interacting in Chaos.- The Viability of Modelling Socially Organised Activity.- Papers Presented.- Deriving Business Object Definitions from User Work Process Models.- Inference and Information Resources: A Design Case Study.- An Ontology for Task World Models.- Formal Models for Cooperative Tasks: Concepts and an Application for En-Route Air-Traffic Control.- The Role of Formal Proof in Modelling Interactive Behaviour.- Validating Semi-Formal Specifications of Interactors as Design Representations.- The Role of Informal Representations in Early Design.- Pragmatic Formal Design: A Case Study in Integrating Formal Methods into the HCl Development Cycle.- The Role of Verification in Interactive Systems Design.- Integrating Rendering Specifications into a Formalism for the Design of Interactive Systems.- Practical Dialogue Refinement.- Which Widgets? Deriving Implementations from User-Interface Specifications.- A Framework for Generating Spatial Configurations in User Interfaces.- Using Model Checking for the Automatic Validation of User Interfaces Systems.- Specification and Verification of Media Constraints using UPPAAL.- Modelling Direct Manipulation with Referent and Statecharts.- Integrating Joint Behaviour and Dialogue Description.- Working Group Discussions.- Discussion Topics for the DSV-IS’98 Working Groups.- Working Group 1 Report.- Working Group 2 Report.- Working Group 3 Report.

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