Description

Book Synopsis

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.



Table of Contents
Introduction. Objects and Graphics Devices. Interaction and Graphical Interfaces. Geometry. Color. Digital Image. Description of 3D Scenes. 3D Geometric Models. Modeling Techniques. Hierarchies and Articulated Objects. Viewing and Camera Transformations. Surface Clipping for Viewing. Rasterization. Visible Surface Calculation. Local Illumination Models. Global Illumination. Mapping Techniques. Shading. 3D Graphics Systems. Bibliography. Index.

Design and Implementation of 3D Graphics Systems

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    A Paperback / softback by Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa

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      Publisher: Taylor & Francis Inc
      Publication Date: 08/08/2012
      ISBN13: 9781466571211, 978-1466571211
      ISBN10: 1466571217

      Description

      Book Synopsis

      Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.



      Table of Contents
      Introduction. Objects and Graphics Devices. Interaction and Graphical Interfaces. Geometry. Color. Digital Image. Description of 3D Scenes. 3D Geometric Models. Modeling Techniques. Hierarchies and Articulated Objects. Viewing and Camera Transformations. Surface Clipping for Viewing. Rasterization. Visible Surface Calculation. Local Illumination Models. Global Illumination. Mapping Techniques. Shading. 3D Graphics Systems. Bibliography. Index.

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