Description

Book Synopsis


Trade Review
"The music industry has changed dramatically in the past two decades. Bruenger . . . has written another very useful book for those seeking a framework for understanding those changes. . . . The underlying theme of the book is that music is not just about making and spending money but also about experiences that can change people's lives." * CHOICE *

Table of Contents
Introduction

1. Inception: Creation, Production, Reception

2. Production: Art, Science, Enterprise

3. Reception: Listeners, Fans, Consumers

4. Commodification: Product, Process, Culture

5. Monetization: Publishing, Performing, Recording

6. Location: Scenes, Venues, Labels

7. Diffusion: Here, There, Everywhere

8. Disruption: Pattern, Deviation, Adaptation

9. Connection: Artists, Audiences, Networks

10. Incorporation: Production, Monetization, Affiliation

11. Aggregation: Consumption, Production, Prediction

12. Simulation: Creation, Production, Consumption

Notes
Bibliography
Index

Create Produce Consume New Models for

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    £22.50

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    RRP £25.00 – you save £2.50 (10%)

    Order before 4pm today for delivery by Wed 1 Jul 2026.

    A Paperback / softback by David Bruenger

    10 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Create Produce Consume New Models for by David Bruenger

      Publisher: University of California Press
      Publication Date: 08/10/2019
      ISBN13: 9780520303515, 978-0520303515
      ISBN10: 0520303512

      Description

      Book Synopsis


      Trade Review
      "The music industry has changed dramatically in the past two decades. Bruenger . . . has written another very useful book for those seeking a framework for understanding those changes. . . . The underlying theme of the book is that music is not just about making and spending money but also about experiences that can change people's lives." * CHOICE *

      Table of Contents
      Introduction

      1. Inception: Creation, Production, Reception

      2. Production: Art, Science, Enterprise

      3. Reception: Listeners, Fans, Consumers

      4. Commodification: Product, Process, Culture

      5. Monetization: Publishing, Performing, Recording

      6. Location: Scenes, Venues, Labels

      7. Diffusion: Here, There, Everywhere

      8. Disruption: Pattern, Deviation, Adaptation

      9. Connection: Artists, Audiences, Networks

      10. Incorporation: Production, Monetization, Affiliation

      11. Aggregation: Consumption, Production, Prediction

      12. Simulation: Creation, Production, Consumption

      Notes
      Bibliography
      Index

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