Description

Book Synopsis

Generating Binary Species Range Maps.- WildFusion: Individual Animal Identification with Calibrated Similarity Fusion.- Towards Zero-Shot Camera Trap Image Categorization.- Larval Hostplant Prediction from Luehdorfia japonica Image using Multi-label ABN.- Depth Any Canopy: Leveraging Depth Foundation Models for Canopy Height Estimation.- Underwater Uncertainty: A Multi-Annotator Image Dataset for Benthic Habitat Classification.- Deep Learning for Automated Shark Detection and Biometrics Without Keypoints.- Improving in situ real-time classification of long-tail marine plankton images for ecosystem studies.- KAN-Mixer: Kolmogorov-Arnold Networks for Gene Expression Prediction in Plant Species.- Multi-Scale and Multimodal Species Distribution Modelling.- Semantic Segmentation of Benthic Classes in Reef Environments using a Large Vision Transformer.- POLO - Point-based, multi-class animal detection.- Mining Field Data for Tree Species Recognition at Scale.- MaskSDM: Adaptive species distribution modeling through data masking.- Fine-tuning for Bird Sound Classification: An Empirical Study.- Multimodal Fusion Strategies for Mapping Biophysical Landscape Features.- I-Design: Personalized LLM Interior Designer.- NimbleD: Enhancing Self-supervised Monocular Depth Estimation with Pseudo-labels and Large-scale Video Pre-training.- GeoTransfer : Generalizable Few-Shot Multi-View Reconstruction via Transfer Learning.- DiVR: incorporating context from diverse VR scenes for human trajectory prediction.- Skeleton-Aware Motion Retargeting Using Masked Pose Modeling.- LucidDreaming: Controllable Object-Centric 3D Generation.- BehAVE: Behaviour Alignment of Video Game Encodings.- Collaborative Control for Geometry-Conditioned PBR Image Generation.- Real-Time Neural Cloth Deformation using a Compact Latent Space and a Latent Vector Predictor.- Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment.- Across-Game Engagement Modelling via Few-Shot Learning.- Hand2Any: Hand-to-Any Motion Mapping with Few-Shot User Adaptation for Avatar Manipulation.- SkelFormer: Markerless 3D Pose and Shape Estimation using Skeletal Transformers.- PlaMo: Plan and Move in Rich 3D Physical Environments.

Computer Vision ECCV 2024 Workshops

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    A Paperback by Alessio Del Bue

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      View other formats and editions of Computer Vision ECCV 2024 Workshops by Alessio Del Bue

      Publisher: Springer
      Publication Date: 7/23/2025
      ISBN13: 9783031923869, 978-3031923869
      ISBN10: 3031923863

      Description

      Book Synopsis

      Generating Binary Species Range Maps.- WildFusion: Individual Animal Identification with Calibrated Similarity Fusion.- Towards Zero-Shot Camera Trap Image Categorization.- Larval Hostplant Prediction from Luehdorfia japonica Image using Multi-label ABN.- Depth Any Canopy: Leveraging Depth Foundation Models for Canopy Height Estimation.- Underwater Uncertainty: A Multi-Annotator Image Dataset for Benthic Habitat Classification.- Deep Learning for Automated Shark Detection and Biometrics Without Keypoints.- Improving in situ real-time classification of long-tail marine plankton images for ecosystem studies.- KAN-Mixer: Kolmogorov-Arnold Networks for Gene Expression Prediction in Plant Species.- Multi-Scale and Multimodal Species Distribution Modelling.- Semantic Segmentation of Benthic Classes in Reef Environments using a Large Vision Transformer.- POLO - Point-based, multi-class animal detection.- Mining Field Data for Tree Species Recognition at Scale.- MaskSDM: Adaptive species distribution modeling through data masking.- Fine-tuning for Bird Sound Classification: An Empirical Study.- Multimodal Fusion Strategies for Mapping Biophysical Landscape Features.- I-Design: Personalized LLM Interior Designer.- NimbleD: Enhancing Self-supervised Monocular Depth Estimation with Pseudo-labels and Large-scale Video Pre-training.- GeoTransfer : Generalizable Few-Shot Multi-View Reconstruction via Transfer Learning.- DiVR: incorporating context from diverse VR scenes for human trajectory prediction.- Skeleton-Aware Motion Retargeting Using Masked Pose Modeling.- LucidDreaming: Controllable Object-Centric 3D Generation.- BehAVE: Behaviour Alignment of Video Game Encodings.- Collaborative Control for Geometry-Conditioned PBR Image Generation.- Real-Time Neural Cloth Deformation using a Compact Latent Space and a Latent Vector Predictor.- Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment.- Across-Game Engagement Modelling via Few-Shot Learning.- Hand2Any: Hand-to-Any Motion Mapping with Few-Shot User Adaptation for Avatar Manipulation.- SkelFormer: Markerless 3D Pose and Shape Estimation using Skeletal Transformers.- PlaMo: Plan and Move in Rich 3D Physical Environments.

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