Description

Book Synopsis
This book introduces readers to the world of digital art and design. It explores the principles, techniques, and tools used to create images and animations on a computer. The book covers topics such as 2D and 3D graphics, rendering, shading, and lighting. It is an essential resource for students, artists, and designers looking to expand their knowledge and skills in the field of computer graphics. With the growing demand for digital media, this book is a valuable asset for anyone interested in creating visually stunning graphics and animations.

Table of Contents
  • Chapter 1 Introduction to Computer Graphics
  • Chapter 2 Principles of Modeling
  • Chapter 3 Transformation Matrices
  • Chapter 4 Ray and Path Tracing
  • Chapter 5 Standard Approximations and Representations
  • Chapter 6 Color and Blending
  • Chapter 7 Computer Animations
  • Chapter 8 Computer Graphics in Games

Computer Graphics

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    £87.20

    Includes FREE delivery

    RRP £109.00 – you save £21.80 (20%)

    Order before 4pm today for delivery by Fri 19 Jun 2026.

    A Paperback / softback by Hamza Zubair

    1 in stock


      View other formats and editions of Computer Graphics by Hamza Zubair

      Publisher: Arcler Press
      Publication Date: 29/02/2024
      ISBN13: 9781774697641, 978-1774697641
      ISBN10: 1774697645

      Description

      Book Synopsis
      This book introduces readers to the world of digital art and design. It explores the principles, techniques, and tools used to create images and animations on a computer. The book covers topics such as 2D and 3D graphics, rendering, shading, and lighting. It is an essential resource for students, artists, and designers looking to expand their knowledge and skills in the field of computer graphics. With the growing demand for digital media, this book is a valuable asset for anyone interested in creating visually stunning graphics and animations.

      Table of Contents
      • Chapter 1 Introduction to Computer Graphics
      • Chapter 2 Principles of Modeling
      • Chapter 3 Transformation Matrices
      • Chapter 4 Ray and Path Tracing
      • Chapter 5 Standard Approximations and Representations
      • Chapter 6 Color and Blending
      • Chapter 7 Computer Animations
      • Chapter 8 Computer Graphics in Games

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