Description

Book Synopsis

Children''s Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children''s learning.

  • Features exciting new research which reassesses the threats posed by technology to the social, emotional, and physical development of children
  • Examines the impact of technology in both formal and informal learning contexts, covering a range of technologies relevant to students and researchers, as well as professional educators
  • Presents key information on the social and cultural issues that affect technology use, in addition to the impact on children's learning
  • Includes research from an international range of contributors


Trade Review
“I found this volume to be easily accessible, and broad in scope.” (Metapsychology, November 2008)

Table of Contents
Foreword: Seven Criteria for Investigating Children’s Learning in a Digital World: Richard E. Mayer (University of California).

Part I: Informal Learning with Technologies: Opportunities and Challenges:.

Introduction to informal learning with technologies: Opportunities and challenges: Teena Willoughby (Brock University) and Eileen Wood (Wilfred Laurier University).

1. Media literacy: Who needs it?: Henry Jenkins (MIT).

2. Good video games, the human mind, and good learning: James Paul Gee (University of Wisconsin-Madison).

3. How and what do video games teach?: Edward L. Swing (Iowa State University) and Craig A. Anderson (Iowa State University).

4. Videogame addiction: Fact or fiction: Mark Griffiths (Nottingham Trent University).

5. Meeting the needs of the vulnerable learner: The role of the teacher in bridging the gap between informal and formal learning using digital technologies: Laurence Peters (Temple University).

Part II: Formal Learning with Technologies: Opportunities and Challenges:.

Introduction to formal learning with technologies: Exploring the role of digital technologies: Teena Willoughby (Brock University), Bowen Hui (University of Toronto) and Eileen Wood (Wilfred Laurier University).

6. Using technology to assist children learning to read and write: Philip Abrami (Corncordia University), Robert Savage (McGill University), Anne Wade (Concordia University), Geoffrey Hipps (Concordia University) & Monica Lopez (Concordia University).

7. Tools for learning in an information society: John Nesbit (Simon Fraser University) & Philip Winne (Simon Fraser University).

8. Virtual playgrounds: Children’s multi-user virtual environments for playing and learning with science: Yasmin Kafai (UCLA) & Michael Giang (UCLA).

9. Can students re-invent fundamental scientific principles: Evaluating the promise of new-media literacies: Andy diSessa (University of California, Berkeley).

10. Domain knowledge and learning from the Internet: Malinda Desjarlais (Brock University), Teena Willoughby (Brock University), and Eileen Wood (Wilfred Laurier University).

11. The integration of computer technology in the classroom: Julie Mueller (Wilfred Laurier University), Eileen Wood (Wilfred Laurier University) and Teena Willoughby (Brock University).

Children’s learning in a digital world: A summary and looking ahead: Eileen Wood (Wilfred Laurier University) and Teena Willoughby (Brock University).

Index

Childrens Learning in a Digital World

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    A Hardback by Teena Willoughby, Eileen Wood

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      Publisher: John Wiley and Sons Ltd
      Publication Date: 18/12/2007
      ISBN13: 9781405162074, 978-1405162074
      ISBN10: 1405162074
      Also in:
      Psychology

      Description

      Book Synopsis

      Children''s Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children''s learning.

      • Features exciting new research which reassesses the threats posed by technology to the social, emotional, and physical development of children
      • Examines the impact of technology in both formal and informal learning contexts, covering a range of technologies relevant to students and researchers, as well as professional educators
      • Presents key information on the social and cultural issues that affect technology use, in addition to the impact on children's learning
      • Includes research from an international range of contributors


      Trade Review
      “I found this volume to be easily accessible, and broad in scope.” (Metapsychology, November 2008)

      Table of Contents
      Foreword: Seven Criteria for Investigating Children’s Learning in a Digital World: Richard E. Mayer (University of California).

      Part I: Informal Learning with Technologies: Opportunities and Challenges:.

      Introduction to informal learning with technologies: Opportunities and challenges: Teena Willoughby (Brock University) and Eileen Wood (Wilfred Laurier University).

      1. Media literacy: Who needs it?: Henry Jenkins (MIT).

      2. Good video games, the human mind, and good learning: James Paul Gee (University of Wisconsin-Madison).

      3. How and what do video games teach?: Edward L. Swing (Iowa State University) and Craig A. Anderson (Iowa State University).

      4. Videogame addiction: Fact or fiction: Mark Griffiths (Nottingham Trent University).

      5. Meeting the needs of the vulnerable learner: The role of the teacher in bridging the gap between informal and formal learning using digital technologies: Laurence Peters (Temple University).

      Part II: Formal Learning with Technologies: Opportunities and Challenges:.

      Introduction to formal learning with technologies: Exploring the role of digital technologies: Teena Willoughby (Brock University), Bowen Hui (University of Toronto) and Eileen Wood (Wilfred Laurier University).

      6. Using technology to assist children learning to read and write: Philip Abrami (Corncordia University), Robert Savage (McGill University), Anne Wade (Concordia University), Geoffrey Hipps (Concordia University) & Monica Lopez (Concordia University).

      7. Tools for learning in an information society: John Nesbit (Simon Fraser University) & Philip Winne (Simon Fraser University).

      8. Virtual playgrounds: Children’s multi-user virtual environments for playing and learning with science: Yasmin Kafai (UCLA) & Michael Giang (UCLA).

      9. Can students re-invent fundamental scientific principles: Evaluating the promise of new-media literacies: Andy diSessa (University of California, Berkeley).

      10. Domain knowledge and learning from the Internet: Malinda Desjarlais (Brock University), Teena Willoughby (Brock University), and Eileen Wood (Wilfred Laurier University).

      11. The integration of computer technology in the classroom: Julie Mueller (Wilfred Laurier University), Eileen Wood (Wilfred Laurier University) and Teena Willoughby (Brock University).

      Children’s learning in a digital world: A summary and looking ahead: Eileen Wood (Wilfred Laurier University) and Teena Willoughby (Brock University).

      Index

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