Description

Book Synopsis
The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention.

Table of Contents
Introduction 1

Part I: Basic Training: Grasping the Basics 7

Chapter 1: Gamifi -wha? Introducing Gamification 9

Chapter 2: Head Case: Understanding What Makes Users Tick 23

Chapter 3: Object Lesson: Establishing Business Objectives 37

Chapter 4: Target Practice: Targeting Desired Behaviors 51

Chapter 5: You Win! The Rewards of Rewarding 65

Chapter 6: Game On: Understanding Game Mechanics 93

Part II: Decisions, Decisions: Choosing a Gamification Framework 113

Chapter 7: Freeze Frame: Understanding Gamification Frameworks 115

Chapter 8: Customer-Facing Frameworks 131

Chapter 9: Employee-Facing Frameworks 155

Part III: Getting Your Gamification Program Off the Ground 173

Chapter 10: Choosing a Gamification Provider 175

Chapter 11: Key Expertise for Your Gamification Team 187

Chapter 12: Ready, Set, Go! Configuring and Deploying Gamification Elements 193

Chapter 13: Analyze This: Understanding Analytics 211

Chapter 14: What’s Next: The Future of Gamification 235

Part IV: The Part of Tens 243

Chapter 15: Ten Additional Gamification Resources 245

Chapter 16: Ten Great Gamified Sites and Apps 251

Appendix: Supercharge Your Sales Team with Gamification 257

Index 265

Business Gamification For Dummies

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Order before 4pm today for delivery by Tue 6 Jan 2026.

A Paperback / softback by Kris Duggan, Kate Shoup

15 in stock


    View other formats and editions of Business Gamification For Dummies by Kris Duggan

    Publisher: John Wiley & Sons Inc
    Publication Date: 08/02/2013
    ISBN13: 9781118466933, 978-1118466933
    ISBN10: 1118466934

    Description

    Book Synopsis
    The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention.

    Table of Contents
    Introduction 1

    Part I: Basic Training: Grasping the Basics 7

    Chapter 1: Gamifi -wha? Introducing Gamification 9

    Chapter 2: Head Case: Understanding What Makes Users Tick 23

    Chapter 3: Object Lesson: Establishing Business Objectives 37

    Chapter 4: Target Practice: Targeting Desired Behaviors 51

    Chapter 5: You Win! The Rewards of Rewarding 65

    Chapter 6: Game On: Understanding Game Mechanics 93

    Part II: Decisions, Decisions: Choosing a Gamification Framework 113

    Chapter 7: Freeze Frame: Understanding Gamification Frameworks 115

    Chapter 8: Customer-Facing Frameworks 131

    Chapter 9: Employee-Facing Frameworks 155

    Part III: Getting Your Gamification Program Off the Ground 173

    Chapter 10: Choosing a Gamification Provider 175

    Chapter 11: Key Expertise for Your Gamification Team 187

    Chapter 12: Ready, Set, Go! Configuring and Deploying Gamification Elements 193

    Chapter 13: Analyze This: Understanding Analytics 211

    Chapter 14: What’s Next: The Future of Gamification 235

    Part IV: The Part of Tens 243

    Chapter 15: Ten Additional Gamification Resources 245

    Chapter 16: Ten Great Gamified Sites and Apps 251

    Appendix: Supercharge Your Sales Team with Gamification 257

    Index 265

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