Description

Book Synopsis
The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention.

Table of Contents
Introduction 1

Part I: Basic Training: Grasping the Basics 7

Chapter 1: Gamifi -wha? Introducing Gamification 9

Chapter 2: Head Case: Understanding What Makes Users Tick 23

Chapter 3: Object Lesson: Establishing Business Objectives 37

Chapter 4: Target Practice: Targeting Desired Behaviors 51

Chapter 5: You Win! The Rewards of Rewarding 65

Chapter 6: Game On: Understanding Game Mechanics 93

Part II: Decisions, Decisions: Choosing a Gamification Framework 113

Chapter 7: Freeze Frame: Understanding Gamification Frameworks 115

Chapter 8: Customer-Facing Frameworks 131

Chapter 9: Employee-Facing Frameworks 155

Part III: Getting Your Gamification Program Off the Ground 173

Chapter 10: Choosing a Gamification Provider 175

Chapter 11: Key Expertise for Your Gamification Team 187

Chapter 12: Ready, Set, Go! Configuring and Deploying Gamification Elements 193

Chapter 13: Analyze This: Understanding Analytics 211

Chapter 14: What’s Next: The Future of Gamification 235

Part IV: The Part of Tens 243

Chapter 15: Ten Additional Gamification Resources 245

Chapter 16: Ten Great Gamified Sites and Apps 251

Appendix: Supercharge Your Sales Team with Gamification 257

Index 265

Business Gamification For Dummies

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    A Paperback / softback by Kris Duggan, Kate Shoup

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      View other formats and editions of Business Gamification For Dummies by Kris Duggan

      Publisher: John Wiley & Sons Inc
      Publication Date: 08/02/2013
      ISBN13: 9781118466933, 978-1118466933
      ISBN10: 1118466934

      Description

      Book Synopsis
      The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention.

      Table of Contents
      Introduction 1

      Part I: Basic Training: Grasping the Basics 7

      Chapter 1: Gamifi -wha? Introducing Gamification 9

      Chapter 2: Head Case: Understanding What Makes Users Tick 23

      Chapter 3: Object Lesson: Establishing Business Objectives 37

      Chapter 4: Target Practice: Targeting Desired Behaviors 51

      Chapter 5: You Win! The Rewards of Rewarding 65

      Chapter 6: Game On: Understanding Game Mechanics 93

      Part II: Decisions, Decisions: Choosing a Gamification Framework 113

      Chapter 7: Freeze Frame: Understanding Gamification Frameworks 115

      Chapter 8: Customer-Facing Frameworks 131

      Chapter 9: Employee-Facing Frameworks 155

      Part III: Getting Your Gamification Program Off the Ground 173

      Chapter 10: Choosing a Gamification Provider 175

      Chapter 11: Key Expertise for Your Gamification Team 187

      Chapter 12: Ready, Set, Go! Configuring and Deploying Gamification Elements 193

      Chapter 13: Analyze This: Understanding Analytics 211

      Chapter 14: What’s Next: The Future of Gamification 235

      Part IV: The Part of Tens 243

      Chapter 15: Ten Additional Gamification Resources 245

      Chapter 16: Ten Great Gamified Sites and Apps 251

      Appendix: Supercharge Your Sales Team with Gamification 257

      Index 265

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