Description

Book Synopsis
Navigate the transition to blended learning with this practical field guide

Blended is the practical field guide for implementing blended learning techniques in K-12 classrooms. A follow-up to the bestseller Disrupting Class by Clayton M. Christensen, Michael Horn, and Curtis Johnson, this hands-on guide expands upon the blended learning ideas presented in that book to provide practical implementation guidance for educators seeking to incorporate online learning with traditional classroom time. Readers will find a step-by-step framework upon which to build a more student-centered system, along with essential advice that provides the expertise necessary to build the next generation of K-12 learning environments. Leaders, teachers, and other stakeholders will gain valuable insight into the process of using online learning to the greatest benefit of students, while avoiding missteps and potential pitfalls.

If online learning has not already rocked your loca

Table of Contents

List of Videos xi

Foreword xv
Clayton M. Christensen

Acknowledgments xxi

About the Authors xxv

Introduction 1

Pattern of Disruptive Innovation 2

Disruptive Innovation and Online Learning 3

The Factory-Based Model of Schooling 5

Student-Centered Learning 8

Why Schools Are Reaching a Tipping Point 11

Building a Field of Experts 17

What You’ll Find in This Book 18

Part 1 Understanding 29

1 What is Blended Learning? 31

Online Learning’s Upward March 32

What Blended Learning Is—and Isn’t 34

Models of Blended Learning 37

Mixing of Blended Models 52

To Sum Up 53

Appendix 1.1: Discussion of Key Terms 54

Appendix 1.2: K–12 Blended-Learning Taxonomy 55

2 Are All Classrooms Going to Blend? 67

The Theory of Hybrids 69

Is Blended Learning Disruptive? 71

Hybrid Models of Blended Learning 73

Disruptive Models of Blended Learning 76

Foreseeing the K–12 Education Revolution 77

What is to Become of Schools? 79

To Sum Up 85

Part 2 Mobilizing 93

3 Start with the Rallying Cry 95

The Alternative to Cramming 98

Defining the Problem or Stating the Goal 99

Should Leaders Focus on Sustaining or Disruptive Rallying Cries? 103

How to Identify Core Opportunities 104

How to Identify Nonconsumption Opportunities 105

Threats versus Opportunities 107

To Sum Up 108

4 Organize to Innovate 113

A Framework for Team Design 114

Applying the Team Framework to Schools 120

Using Multiple Types of Teams 129

The Cost of Getting It Wrong 130

To Sum Up 131

Part 3 Designing 135

5 Motivate the Students 137

The Importance of Student Willingness to Learn 138

The Jobs-to-Be-Done Theory 139

Students’ Jobs to Be Done 143

The Architecture of a Job 145

Fulfilling the Job for Students 146

What to Integrate, and How 152

Blended Learning’s Role in Fulfilling Student Jobs 155

The Danger of Asking Students to Change Jobs 156

To Sum Up 157

6 Elevate Teaching 169

Designing the Teacher Role from the Student Perspective 170

Designing the Teacher Role from the Teacher Perspective 176

Doing Right for Students and Teachers 181

To Sum Up 182

7 Design the Virtual and Physical Setup 189

Product Architecture and Interfaces 190

The Shift in Personal Computer Architecture 192

The Shift toward Modularity in Education 194

Integrated versus Modular Online Content 195

Integrated versus Modular Operating Systems 203

Integrated versus Modular Physical Space 205

Aligning Your Strategy to Your Circumstances 208

To Sum Up 209

Appendix 7.1: Snapshot of Online Content in Use Among K–12

Blended Programs 210

8 Choose the Model 219

Match the Model to the Type of Problem 221

Match the Model to the Type of Team 224

Match the Model to the Desired Student Experience 226

Match the Model to the Role of the Teacher 229

Match the Model to the Physical Space 232

Match the Model to the Availability of Internet-Enabled Devices 234

Prioritizing Options and Making the Selection 237

Moving toward Multiple Models 237

To Sum Up 240

Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best? 241

Part 4 Implementing 247

9 Create the Culture 249

What is Culture? 250

The Power of Culture for Children 252

The Power of Culture in Schools 253

How to Shape Culture 254

The Power of Culture in Blended-Learning Implementations 256

It’s Not Too Late 260

To Sum Up 261

10 Discover Your Way to Success 265

Discovery-Driven Planning 266

Start with the Outcomes 268

Create an Assumptions Checklist 269

Implement a Plan—To Learn More 273

Should We Go Forward, Change, or Shelve the Plan? 276

To Sum Up 277

11 Conclusion 281

Implement over Time 282

Blended Learning is a Team Sport 283

Understand, Mobilize, Design, Implement 285

Appendix: Questions for Discussion 289

Index 295

Blended

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    RRP £26.00 – you save £3.90 (15%)

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    A Hardback by Michael B. Horn, Heather Staker, Clayton M. Christensen

    1 in stock

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      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 21/11/2014
      ISBN13: 9781118955154, 978-1118955154
      ISBN10: 1118955153

      Description

      Book Synopsis
      Navigate the transition to blended learning with this practical field guide

      Blended is the practical field guide for implementing blended learning techniques in K-12 classrooms. A follow-up to the bestseller Disrupting Class by Clayton M. Christensen, Michael Horn, and Curtis Johnson, this hands-on guide expands upon the blended learning ideas presented in that book to provide practical implementation guidance for educators seeking to incorporate online learning with traditional classroom time. Readers will find a step-by-step framework upon which to build a more student-centered system, along with essential advice that provides the expertise necessary to build the next generation of K-12 learning environments. Leaders, teachers, and other stakeholders will gain valuable insight into the process of using online learning to the greatest benefit of students, while avoiding missteps and potential pitfalls.

      If online learning has not already rocked your loca

      Table of Contents

      List of Videos xi

      Foreword xv
      Clayton M. Christensen

      Acknowledgments xxi

      About the Authors xxv

      Introduction 1

      Pattern of Disruptive Innovation 2

      Disruptive Innovation and Online Learning 3

      The Factory-Based Model of Schooling 5

      Student-Centered Learning 8

      Why Schools Are Reaching a Tipping Point 11

      Building a Field of Experts 17

      What You’ll Find in This Book 18

      Part 1 Understanding 29

      1 What is Blended Learning? 31

      Online Learning’s Upward March 32

      What Blended Learning Is—and Isn’t 34

      Models of Blended Learning 37

      Mixing of Blended Models 52

      To Sum Up 53

      Appendix 1.1: Discussion of Key Terms 54

      Appendix 1.2: K–12 Blended-Learning Taxonomy 55

      2 Are All Classrooms Going to Blend? 67

      The Theory of Hybrids 69

      Is Blended Learning Disruptive? 71

      Hybrid Models of Blended Learning 73

      Disruptive Models of Blended Learning 76

      Foreseeing the K–12 Education Revolution 77

      What is to Become of Schools? 79

      To Sum Up 85

      Part 2 Mobilizing 93

      3 Start with the Rallying Cry 95

      The Alternative to Cramming 98

      Defining the Problem or Stating the Goal 99

      Should Leaders Focus on Sustaining or Disruptive Rallying Cries? 103

      How to Identify Core Opportunities 104

      How to Identify Nonconsumption Opportunities 105

      Threats versus Opportunities 107

      To Sum Up 108

      4 Organize to Innovate 113

      A Framework for Team Design 114

      Applying the Team Framework to Schools 120

      Using Multiple Types of Teams 129

      The Cost of Getting It Wrong 130

      To Sum Up 131

      Part 3 Designing 135

      5 Motivate the Students 137

      The Importance of Student Willingness to Learn 138

      The Jobs-to-Be-Done Theory 139

      Students’ Jobs to Be Done 143

      The Architecture of a Job 145

      Fulfilling the Job for Students 146

      What to Integrate, and How 152

      Blended Learning’s Role in Fulfilling Student Jobs 155

      The Danger of Asking Students to Change Jobs 156

      To Sum Up 157

      6 Elevate Teaching 169

      Designing the Teacher Role from the Student Perspective 170

      Designing the Teacher Role from the Teacher Perspective 176

      Doing Right for Students and Teachers 181

      To Sum Up 182

      7 Design the Virtual and Physical Setup 189

      Product Architecture and Interfaces 190

      The Shift in Personal Computer Architecture 192

      The Shift toward Modularity in Education 194

      Integrated versus Modular Online Content 195

      Integrated versus Modular Operating Systems 203

      Integrated versus Modular Physical Space 205

      Aligning Your Strategy to Your Circumstances 208

      To Sum Up 209

      Appendix 7.1: Snapshot of Online Content in Use Among K–12

      Blended Programs 210

      8 Choose the Model 219

      Match the Model to the Type of Problem 221

      Match the Model to the Type of Team 224

      Match the Model to the Desired Student Experience 226

      Match the Model to the Role of the Teacher 229

      Match the Model to the Physical Space 232

      Match the Model to the Availability of Internet-Enabled Devices 234

      Prioritizing Options and Making the Selection 237

      Moving toward Multiple Models 237

      To Sum Up 240

      Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best? 241

      Part 4 Implementing 247

      9 Create the Culture 249

      What is Culture? 250

      The Power of Culture for Children 252

      The Power of Culture in Schools 253

      How to Shape Culture 254

      The Power of Culture in Blended-Learning Implementations 256

      It’s Not Too Late 260

      To Sum Up 261

      10 Discover Your Way to Success 265

      Discovery-Driven Planning 266

      Start with the Outcomes 268

      Create an Assumptions Checklist 269

      Implement a Plan—To Learn More 273

      Should We Go Forward, Change, or Shelve the Plan? 276

      To Sum Up 277

      11 Conclusion 281

      Implement over Time 282

      Blended Learning is a Team Sport 283

      Understand, Mobilize, Design, Implement 285

      Appendix: Questions for Discussion 289

      Index 295

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