Description

Book Synopsis
Accompanied along the way by John’s characteristic wit, and with prints ranging from magazine covers, comics and specialist commissioned pieces, Beyond Watchmen and Judge Dredd presents a tour de force of graphic illustration. This beautifully designed book is not only an intricately narrated portfolio from one of the industry’s most celebrated and long serving artists, but also an essential book for all art, graphic and comic enthusiasts.




Trade Review
Reviews 'Every page is so well designed and image rich - such a lovely book to get immersed in and so informative and interesting. The references really help to contextualise the artwork and development - gives the reader a greater understanding of [John’s], work and influences - as well as being very inspirational for any budding artists. Brilliant!'
Avram Buchanan, Creative Director - Limehouse Communication Agency
'This book is loaded with John Higgins art. It’s rather interesting looking at his early material and seeing how much he has developed over his lifetime. A lot of the series he’s worked on is still available so makes this book a suitable taster as well for what you want to pick out. If you’re after art tips then the pointers here will serve you whether you’re amateur or pro. A worthwhile experience.'
SFCrowsNest
'Packed with artwork, John H.'s narrative comes complete with professional tradecraft info of a high order, survival tips gained from hard-won experience and technical tips to many of his own techniques. A prolific comic illustrator in his own right, John has ranged across the genres and styles, often pushing the boundaries of taste, experimenting with pen, paint and technology.'
John May, The Generalist

Table of Contents
Acknowledgements
Foreword by Dave Gibbons
Introduction

Chapter 1
Once upon a time - getting started
Chapter 2
Watchmen - colour and colouring
Chapter 3
2000AD and Judge Dredd - anatomy of a freelancer
Chapter 4
Teeth and claw - why monsters?
Chapter 5
The shortest SF story - how to tell a long tale
Chapter 6
Turmoil, toil and trouble - changing direction
Chapter 7
Self-publishing - how to lose your house in one easy lesson
Chapter 8
Wondering - freelancing and superheroes
Chapter 9
Writing for comic books - script form and panel descriptions
Chapter 10
Before and after curse - pirates, zombies and dinosaurs
Chapter 11
Everything you wanted to know - but were afraid to ask
Chapter 12
Materials and techniques - from pencil to digital

Postscript by Julian Ferraro
Biographies
Bibliography

Beyond Watchmen and Judge Dredd

    Product form

    £27.10

    Includes FREE delivery

    Order before 4pm today for delivery by Mon 29 Jun 2026.

    A Paperback / softback by John Higgins, Dave Gibbons

    5 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Beyond Watchmen and Judge Dredd by John Higgins

      Publisher: Liverpool University Press
      Publication Date: 14/02/2017
      ISBN13: 9781786940278, 978-1786940278
      ISBN10: 1786940272

      Description

      Book Synopsis
      Accompanied along the way by John’s characteristic wit, and with prints ranging from magazine covers, comics and specialist commissioned pieces, Beyond Watchmen and Judge Dredd presents a tour de force of graphic illustration. This beautifully designed book is not only an intricately narrated portfolio from one of the industry’s most celebrated and long serving artists, but also an essential book for all art, graphic and comic enthusiasts.




      Trade Review
      Reviews 'Every page is so well designed and image rich - such a lovely book to get immersed in and so informative and interesting. The references really help to contextualise the artwork and development - gives the reader a greater understanding of [John’s], work and influences - as well as being very inspirational for any budding artists. Brilliant!'
      Avram Buchanan, Creative Director - Limehouse Communication Agency
      'This book is loaded with John Higgins art. It’s rather interesting looking at his early material and seeing how much he has developed over his lifetime. A lot of the series he’s worked on is still available so makes this book a suitable taster as well for what you want to pick out. If you’re after art tips then the pointers here will serve you whether you’re amateur or pro. A worthwhile experience.'
      SFCrowsNest
      'Packed with artwork, John H.'s narrative comes complete with professional tradecraft info of a high order, survival tips gained from hard-won experience and technical tips to many of his own techniques. A prolific comic illustrator in his own right, John has ranged across the genres and styles, often pushing the boundaries of taste, experimenting with pen, paint and technology.'
      John May, The Generalist

      Table of Contents
      Acknowledgements
      Foreword by Dave Gibbons
      Introduction

      Chapter 1
      Once upon a time - getting started
      Chapter 2
      Watchmen - colour and colouring
      Chapter 3
      2000AD and Judge Dredd - anatomy of a freelancer
      Chapter 4
      Teeth and claw - why monsters?
      Chapter 5
      The shortest SF story - how to tell a long tale
      Chapter 6
      Turmoil, toil and trouble - changing direction
      Chapter 7
      Self-publishing - how to lose your house in one easy lesson
      Chapter 8
      Wondering - freelancing and superheroes
      Chapter 9
      Writing for comic books - script form and panel descriptions
      Chapter 10
      Before and after curse - pirates, zombies and dinosaurs
      Chapter 11
      Everything you wanted to know - but were afraid to ask
      Chapter 12
      Materials and techniques - from pencil to digital

      Postscript by Julian Ferraro
      Biographies
      Bibliography

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