Description

Book Synopsis

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs.

This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader

Table of Contents

1. What are Behavior Trees? 2. How Behavior Trees Generalize and Relate to Earlier Ideas 3. Design principles 4. Extensions of Behavior Trees 5. Analysis of Efficiency, Safety, and Robustness 6. Formal Analysis of How Behavior Trees Generalize Earlier Ideas 7. Behavior Trees and Automated Planning 8. Behavior Trees and Machine Learning 9. Stochastic Behavior Trees 10. Concluding Remarks

Behavior Trees in Robotics and AI

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    £78.84

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    RRP £82.99 – you save £4.15 (5%)

    Order before 4pm tomorrow for delivery by Fri 26 Jun 2026.

    A Hardback by Michele Colledanchise, Petter Ögren

    15 in stock


      View other formats and editions of Behavior Trees in Robotics and AI by Michele Colledanchise

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/24/2018 12:07:00 AM
      ISBN13: 9781138593732, 978-1138593732
      ISBN10: 1138593737

      Description

      Book Synopsis

      Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs.

      This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader

      Table of Contents

      1. What are Behavior Trees? 2. How Behavior Trees Generalize and Relate to Earlier Ideas 3. Design principles 4. Extensions of Behavior Trees 5. Analysis of Efficiency, Safety, and Robustness 6. Formal Analysis of How Behavior Trees Generalize Earlier Ideas 7. Behavior Trees and Automated Planning 8. Behavior Trees and Machine Learning 9. Stochastic Behavior Trees 10. Concluding Remarks

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