Description

Book Synopsis
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you''ll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today''s casual and mobile markets, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, yo

    Table of Contents
      01. Introduction to Game Development

      02. Unity UI basics

      03. Introduction to Scripting

      04. Terrain Generation and Environment

      05. Exploring Navigation

      06. Cursor Control and Interaction

      07. Importing Assets

      08. Action Objects

      09. Managing State

      10. Exploring Transitions

      11. Physics and Special Effects

      12. Message Text and HUD

      13. Inventory Logic

      14. Managing Inventory

      15. Dialogue Trees

      16. Mecanim

      17. Game Environment

      18. Setting up the Game

      19. Menus and Levels

    Beginning 3D Game Development with Unity 4

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    £67.49

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    RRP £74.99 – you save £7.50 (10%)

    Order before 4pm tomorrow for delivery by Mon 22 Dec 2025.

    A Paperback by Sue Blackman

    1 in stock


      View other formats and editions of Beginning 3D Game Development with Unity 4 by Sue Blackman

      Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
      Publication Date: 1/28/2013 12:08:00 AM
      ISBN13: 9781430248996, 978-1430248996
      ISBN10: 1430248998
      Also in:
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      Description

      Book Synopsis
      Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

      This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you''ll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today''s casual and mobile markets, while also giving you a firm foundation in game logic and design.

      • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
      • In the second part, yo

        Table of Contents
          01. Introduction to Game Development

          02. Unity UI basics

          03. Introduction to Scripting

          04. Terrain Generation and Environment

          05. Exploring Navigation

          06. Cursor Control and Interaction

          07. Importing Assets

          08. Action Objects

          09. Managing State

          10. Exploring Transitions

          11. Physics and Special Effects

          12. Message Text and HUD

          13. Inventory Logic

          14. Managing Inventory

          15. Dialogue Trees

          16. Mecanim

          17. Game Environment

          18. Setting up the Game

          19. Menus and Levels

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