Description

Book Synopsis

Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.

This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics.

It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.

  • The book can be used to gain an understanding of the operation of existing audio effects, or to create new ones.
  • Includes detailed coverage of common audio effects (and plenty of unusual ones) ]
  • Includes discussion of current digital audio standards, such as VST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.
  • Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.

This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.

Audio Effects

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    £47.49

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    RRP £49.99 – you save £2.50 (5%)

    Order before 4pm today for delivery by Mon 8 Jun 2026.

    A Paperback by Joshua Reiss

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      View other formats and editions of Audio Effects by Joshua Reiss

      Publisher: CRC Press
      Publication Date: 31/01/2026
      ISBN13: 9781032974859, 978-1032974859
      ISBN10:

      Description

      Book Synopsis

      Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.

      This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics.

      It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.

      • The book can be used to gain an understanding of the operation of existing audio effects, or to create new ones.
      • Includes detailed coverage of common audio effects (and plenty of unusual ones) ]
      • Includes discussion of current digital audio standards, such as VST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.
      • Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.

      This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.

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