Description

Book Synopsis

.- Amplifying Creativity: Exploring Digital Musical Interfaces.

.-  Embodied learning and the role of Extended Digital Musical Instruments.

.-  Love in Action: Gamifying Public Video Cameras for Fostering Social Relationships in Real World.

.-  From Knobs to Whole Body: Dance with Feedback.

.- Sound effects in media: A comparative analysis of recorded and synthetic samples in live-action and animation.

.-  The Taxonomy of a Clarinet Tangible Acoustic Interface.

.- Multi-Track MusicLDM: Towards Versatile Music Generation with Latent Diffusion Model.

.- Illuminating Realities: Creating immersive spaces to promote mindfulness and wellbeing.

.-  Creating Generative Data-driven Aesthetics based on Brain Wave Data.

.- Adaptive Virtual Reality Meditation for Adults with ADHD.

.- Challenges and Opportunities for Designing Digital Communication Interfaces for Persons with Partial Locked-in Syndrome.

.- Tapping into touch preferences and individual behaviours: assessing and improving the HandsOn mobile app.

.- Posters.

.-  Ethics in Artificial Intelligence: Ensuring Integrity in Research and Media.

.- Virtual Reality vs. Augmented Virtuality in Fire Extinguishing Training.

.-  EN-JOIN: Exploring Inclusive Visuals for a Game to Give Perspective on Energy Communities.

.-  Solace: Integrating Western and Emirati Poetic Traditions to Reimagine Narrative Poetry in VR.

.- A teacher’s perception of the co-creation and personalisation of an Immersive Web Environment.

.-  Exploring Adaptability of Miniature Painting to New Media.

.- Demos.

.- Ocean Pulse: Integrating Psychology, Technology, and Creative Practice for Transformative Experiences.

.-  ”Giving Plants a Voice”: an Interactive Installation on Khaleeji Music and Nature.

.-  Making Beshbarmak: Games for Central Asian Cultural Heritage.

ArtsIT Interactivity and Game Creation

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    £64.99

    Includes FREE delivery

    Order before 4pm tomorrow for delivery by Wed 17 Jun 2026.

    A Paperback by Anthony L. Brooks

    15 in stock


      View other formats and editions of ArtsIT Interactivity and Game Creation by Anthony L. Brooks

      Publisher: Springer
      Publication Date: 02/08/2025
      ISBN13: 9783031972560, 978-3031972560
      ISBN10:

      Description

      Book Synopsis

      .- Amplifying Creativity: Exploring Digital Musical Interfaces.

      .-  Embodied learning and the role of Extended Digital Musical Instruments.

      .-  Love in Action: Gamifying Public Video Cameras for Fostering Social Relationships in Real World.

      .-  From Knobs to Whole Body: Dance with Feedback.

      .- Sound effects in media: A comparative analysis of recorded and synthetic samples in live-action and animation.

      .-  The Taxonomy of a Clarinet Tangible Acoustic Interface.

      .- Multi-Track MusicLDM: Towards Versatile Music Generation with Latent Diffusion Model.

      .- Illuminating Realities: Creating immersive spaces to promote mindfulness and wellbeing.

      .-  Creating Generative Data-driven Aesthetics based on Brain Wave Data.

      .- Adaptive Virtual Reality Meditation for Adults with ADHD.

      .- Challenges and Opportunities for Designing Digital Communication Interfaces for Persons with Partial Locked-in Syndrome.

      .- Tapping into touch preferences and individual behaviours: assessing and improving the HandsOn mobile app.

      .- Posters.

      .-  Ethics in Artificial Intelligence: Ensuring Integrity in Research and Media.

      .- Virtual Reality vs. Augmented Virtuality in Fire Extinguishing Training.

      .-  EN-JOIN: Exploring Inclusive Visuals for a Game to Give Perspective on Energy Communities.

      .-  Solace: Integrating Western and Emirati Poetic Traditions to Reimagine Narrative Poetry in VR.

      .- A teacher’s perception of the co-creation and personalisation of an Immersive Web Environment.

      .-  Exploring Adaptability of Miniature Painting to New Media.

      .- Demos.

      .- Ocean Pulse: Integrating Psychology, Technology, and Creative Practice for Transformative Experiences.

      .-  ”Giving Plants a Voice”: an Interactive Installation on Khaleeji Music and Nature.

      .-  Making Beshbarmak: Games for Central Asian Cultural Heritage.

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