Description

Book Synopsis

.- Art & Games.

.- A Novel Web-Based Tool for Modelling, Visualising, and Generating Interactions in Interactive Art.

.-  Multisensory Floral Clock: Enhanced Multisensory Timekeeping with Technological Design.

.- Live Coding and Power of Performing Arts.

.- Participatory Media Art Documentation: The Relaunch of the Archive of Digital Art (ADA).

.- Techniques for Incorporating Humor in Game Design.

.- Design and Development of a Serious game as a social critique of the public transportation in Ciudad Juárez, Chihuahua.

.- Technical.

.-  Analyzing Aesthetics of Arabic Handwriting through Hand Kinematics.

.-  A Study on Reducing Communication-bound Apprehension in Web Meeting Using Facial Expression Deformation.

.- Leader-follower Human-Cobot Improvised Dance using Motion Capture Systems.

.- Exploring Everyday Environment Shadow Display Concepts in Immersive VR.

.-  Research on the Effects of Art Lighting on Creative Work.

.- Comparing Spatial Audio Recordings from Commercially Available 360-degree Video Cameras.

.- Education.

.-  What makes teaching Design challenging? An analysis of Design Education challenges in the age of AI.

.- Validating AI-Generated Stimuli for Assessing Implicit Weight Bias.

.- 5 Applying Strategic Design Thinking in Branding: Insights from Third-Year Visual Communication Students’ Case Studies.

.-  Increasing outgroup liking through empathy: the catalyzing role of background music in narrative videos of immigrant students.

.- Educational Escape Museum with IoT, animation and creative writing elements.

.- Co-Creativity in multi-modal interaction with generative AI.

.- Human-Centered LLM-Agent User Interface: A Position Paper.

.- Evaluation of the Impact of Artificial Intelligence onCreative Narration for Enhancing the Ideation Process at the Individual Level.

.-  Generative AI in Museums: Design Concepts for an Accessible Digital Mediation Station for a Renaissance Altar.

.-  Creativity and Visual Communication from Machine to Musician: Sharing a Score through a Robotic Camera.

.- Being the Artificial Player: Good Practices in Collective Human-Machine Music Improvisation.

.-  Evaluating Co-Creativity using Total Information Flow.

ArtsIT Interactivity and Game Creation

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    £64.99

    Includes FREE delivery

    Order before 4pm tomorrow for delivery by Wed 17 Jun 2026.

    A Paperback by Anthony L. Brooks

    15 in stock


      View other formats and editions of ArtsIT Interactivity and Game Creation by Anthony L. Brooks

      Publisher: Springer
      Publication Date: 31/07/2025
      ISBN13: 9783031972539, 978-3031972539
      ISBN10:

      Description

      Book Synopsis

      .- Art & Games.

      .- A Novel Web-Based Tool for Modelling, Visualising, and Generating Interactions in Interactive Art.

      .-  Multisensory Floral Clock: Enhanced Multisensory Timekeeping with Technological Design.

      .- Live Coding and Power of Performing Arts.

      .- Participatory Media Art Documentation: The Relaunch of the Archive of Digital Art (ADA).

      .- Techniques for Incorporating Humor in Game Design.

      .- Design and Development of a Serious game as a social critique of the public transportation in Ciudad Juárez, Chihuahua.

      .- Technical.

      .-  Analyzing Aesthetics of Arabic Handwriting through Hand Kinematics.

      .-  A Study on Reducing Communication-bound Apprehension in Web Meeting Using Facial Expression Deformation.

      .- Leader-follower Human-Cobot Improvised Dance using Motion Capture Systems.

      .- Exploring Everyday Environment Shadow Display Concepts in Immersive VR.

      .-  Research on the Effects of Art Lighting on Creative Work.

      .- Comparing Spatial Audio Recordings from Commercially Available 360-degree Video Cameras.

      .- Education.

      .-  What makes teaching Design challenging? An analysis of Design Education challenges in the age of AI.

      .- Validating AI-Generated Stimuli for Assessing Implicit Weight Bias.

      .- 5 Applying Strategic Design Thinking in Branding: Insights from Third-Year Visual Communication Students’ Case Studies.

      .-  Increasing outgroup liking through empathy: the catalyzing role of background music in narrative videos of immigrant students.

      .- Educational Escape Museum with IoT, animation and creative writing elements.

      .- Co-Creativity in multi-modal interaction with generative AI.

      .- Human-Centered LLM-Agent User Interface: A Position Paper.

      .- Evaluation of the Impact of Artificial Intelligence onCreative Narration for Enhancing the Ideation Process at the Individual Level.

      .-  Generative AI in Museums: Design Concepts for an Accessible Digital Mediation Station for a Renaissance Altar.

      .-  Creativity and Visual Communication from Machine to Musician: Sharing a Score through a Robotic Camera.

      .- Being the Artificial Player: Good Practices in Collective Human-Machine Music Improvisation.

      .-  Evaluating Co-Creativity using Total Information Flow.

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