Description

Book Synopsis

Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.



Trade Review

From the reviews of the second edition:

“This book presents basic CG topics in a novel, skill-related way that better reflects real-world, entertainment-related industry expectations and standards. … this attractive full-color book is an excellent resource for study topics and curricula. I recommend it to professionals in the entertainment industry … and to any other readers interested in state-of-the-art innovations and improvements and new modeling technologies as applied to artistic design.” (Athanasios D. Styliadis, Computing Reviews, November, 2013)



Table of Contents

Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.

An Introduction to Computer Graphics for Artists

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    £62.99

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    RRP £69.99 – you save £7.00 (10%)

    Order before 4pm tomorrow for delivery by Wed 17 Jun 2026.

    A Paperback by Andrew Paquette

    15 in stock


      View other formats and editions of An Introduction to Computer Graphics for Artists by Andrew Paquette

      Publisher: Springer
      Publication Date: 5/29/2013 12:00:00 AM
      ISBN13: 9781447150992, 978-1447150992
      ISBN10: 1447150996

      Description

      Book Synopsis

      Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.



      Trade Review

      From the reviews of the second edition:

      “This book presents basic CG topics in a novel, skill-related way that better reflects real-world, entertainment-related industry expectations and standards. … this attractive full-color book is an excellent resource for study topics and curricula. I recommend it to professionals in the entertainment industry … and to any other readers interested in state-of-the-art innovations and improvements and new modeling technologies as applied to artistic design.” (Athanasios D. Styliadis, Computing Reviews, November, 2013)



      Table of Contents

      Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.

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