Description

Active and Transformative Learning in STEAM Disciplines is a unique reference volume for the new student-centric and objectives-oriented learning environment where individual and team learning paths enhance problem solving capabilities. These practices may range from simple teaching methods such as class discussion and role playing, to peer teaching and flipped learning.

Focusing on STEAM education (science, technology, engineering, arts and mathematics), scholars from the three disciplines of education, business, and Information Technology highlight the importance of the class as a place for collaborative knowledge sharing, involving active engagement of both students and instructors, and explore the connection between innovation and sustainability at the curriculum and research levels. Chapter authors discuss the timely issues of digital transformation in higher education, the required active learning strategies, the novel methodological approaches to instructional design and the new student-centric paradigm for active and collaborative exploration of learning content.

Filling a significant gap in the body of knowledge related to the emerging agenda of active and transformative learning strategies for STEAM disciplines, this volume is a helpful tool to faculty, higher education administrators, policymakers, curriculum designers and school leaders aiming to develop value-based strategies for promoting quality education with an emphasis on active and transformative learning.

Active and Transformative Learning in STEAM Disciplines: From Curriculum Design to Social Impact

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Hardback by Miltiadis D. Lytras

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Active and Transformative Learning in STEAM Disciplines is a unique reference volume for the new student-centric and objectives-oriented learning environment... Read more

    Publisher: Emerald Publishing Limited
    Publication Date: 20/11/2023
    ISBN13: 9781837536191, 978-1837536191
    ISBN10: 1837536198

    Number of Pages: 328

    Description

    Active and Transformative Learning in STEAM Disciplines is a unique reference volume for the new student-centric and objectives-oriented learning environment where individual and team learning paths enhance problem solving capabilities. These practices may range from simple teaching methods such as class discussion and role playing, to peer teaching and flipped learning.

    Focusing on STEAM education (science, technology, engineering, arts and mathematics), scholars from the three disciplines of education, business, and Information Technology highlight the importance of the class as a place for collaborative knowledge sharing, involving active engagement of both students and instructors, and explore the connection between innovation and sustainability at the curriculum and research levels. Chapter authors discuss the timely issues of digital transformation in higher education, the required active learning strategies, the novel methodological approaches to instructional design and the new student-centric paradigm for active and collaborative exploration of learning content.

    Filling a significant gap in the body of knowledge related to the emerging agenda of active and transformative learning strategies for STEAM disciplines, this volume is a helpful tool to faculty, higher education administrators, policymakers, curriculum designers and school leaders aiming to develop value-based strategies for promoting quality education with an emphasis on active and transformative learning.

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