Description

Book Synopsis
Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking.

Table of Contents

Preface ix

About the Authors xiii

1 Introduction 1

1.1 Why 3D Communications? 1

1.2 End-to-End 3D Visual Ecosystem 3

1.3 3D Visual Communications 10

1.4 Challenges and Opportunities 11

References 15

2 3D Graphics and Rendering 17

2.1 3DTV Content Processing Procedure 19

2.2 3D Scene Representation with Explicit Geometry – Geometry Based Representation 22

2.3 3D Scene Representation without Geometry – Image-Based Representation 43

2.4 3D Scene Representation with Implicit Geometry – Depth-Image-Based Representation 51

References 57

3 3D Display Systems 63

3.1 Depth Cues and Applications to 3D Display 63

3.2 Stereoscopic Display 65

3.3 Autostereoscopic Display 71

3.4 Multi-View System 78

3.5 Recent Advances in Hologram System Study 83

References 84

4 3D Content Creation 85

4.1 3D Scene Modeling and Creation 85

4.2 3D Content Capturing 87

4.3 2D-to-3D Video Conversion 101

4.4 3D Multi-View Generation 125

References 126

5 3D Video Coding and Standards 129

5.1 Fundamentals of Video Coding 129

5.2 Two-View Stereo Video Coding 142

5.3 Frame-Compatible Stereo Coding 144

5.4 Video Plus Depth Coding 148

5.5 Multiple View Coding 156

5.6 Multi-View Video Plus Depth (MVD) Video 160

5.7 Layered Depth Video (LDV) 163

5.8 MPEG-4 BIFS and AFX 165

5.9 Free-View Point Video 166

References 167

6 Communication Networks 171

6.1 IP Networks 171

6.2 Wireless Communications 174

6.3 Wireless Networking 193

6.4 4G Standards and Systems 193

References 203

7 Quality of Experience 205

7.1 3D Artifacts 205

7.2 QoE Measurement 220

7.3 QoE Oriented System Design 247

References 250

8 3D Video over Networks 259

8.1 Transmission-Induced Error 259

8.2 Error Resilience 267

8.3 Error Concealment 270

8.4 Unequal Error Protection 275

8.5 Multiple Description Coding 279

8.6 Cross-Layer Design 282

References 286

9 3D Applications 289

9.1 Glass-Less Two-View Systems 289

9.2 3D Capture and Display Systems 291

9.3 Two-View Gaming Systems 294

9.4 3D Mobile 298

9.5 Augmented Reality 302

References 309

10 Advanced 3D Video Streaming Applications 313

10.1 Rate Control in Adaptive Streaming 313

10.2 Multi-View Video View Switching 321

10.3 Peer-to-Peer 3D Video Streaming 325

10.4 3D Video Broadcasting 328

10.5 3D Video over 4G Networks 329

References 331

Index 335

3D Visual Communications

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    A Hardback by Guan-Ming Su, Yu-chi Lai, Andres Kwasinski

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      View other formats and editions of 3D Visual Communications by Guan-Ming Su

      Publisher: John Wiley & Sons Inc
      Publication Date: 19/12/2012
      ISBN13: 9781119960706, 978-1119960706
      ISBN10: 1119960703

      Description

      Book Synopsis
      Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking.

      Table of Contents

      Preface ix

      About the Authors xiii

      1 Introduction 1

      1.1 Why 3D Communications? 1

      1.2 End-to-End 3D Visual Ecosystem 3

      1.3 3D Visual Communications 10

      1.4 Challenges and Opportunities 11

      References 15

      2 3D Graphics and Rendering 17

      2.1 3DTV Content Processing Procedure 19

      2.2 3D Scene Representation with Explicit Geometry – Geometry Based Representation 22

      2.3 3D Scene Representation without Geometry – Image-Based Representation 43

      2.4 3D Scene Representation with Implicit Geometry – Depth-Image-Based Representation 51

      References 57

      3 3D Display Systems 63

      3.1 Depth Cues and Applications to 3D Display 63

      3.2 Stereoscopic Display 65

      3.3 Autostereoscopic Display 71

      3.4 Multi-View System 78

      3.5 Recent Advances in Hologram System Study 83

      References 84

      4 3D Content Creation 85

      4.1 3D Scene Modeling and Creation 85

      4.2 3D Content Capturing 87

      4.3 2D-to-3D Video Conversion 101

      4.4 3D Multi-View Generation 125

      References 126

      5 3D Video Coding and Standards 129

      5.1 Fundamentals of Video Coding 129

      5.2 Two-View Stereo Video Coding 142

      5.3 Frame-Compatible Stereo Coding 144

      5.4 Video Plus Depth Coding 148

      5.5 Multiple View Coding 156

      5.6 Multi-View Video Plus Depth (MVD) Video 160

      5.7 Layered Depth Video (LDV) 163

      5.8 MPEG-4 BIFS and AFX 165

      5.9 Free-View Point Video 166

      References 167

      6 Communication Networks 171

      6.1 IP Networks 171

      6.2 Wireless Communications 174

      6.3 Wireless Networking 193

      6.4 4G Standards and Systems 193

      References 203

      7 Quality of Experience 205

      7.1 3D Artifacts 205

      7.2 QoE Measurement 220

      7.3 QoE Oriented System Design 247

      References 250

      8 3D Video over Networks 259

      8.1 Transmission-Induced Error 259

      8.2 Error Resilience 267

      8.3 Error Concealment 270

      8.4 Unequal Error Protection 275

      8.5 Multiple Description Coding 279

      8.6 Cross-Layer Design 282

      References 286

      9 3D Applications 289

      9.1 Glass-Less Two-View Systems 289

      9.2 3D Capture and Display Systems 291

      9.3 Two-View Gaming Systems 294

      9.4 3D Mobile 298

      9.5 Augmented Reality 302

      References 309

      10 Advanced 3D Video Streaming Applications 313

      10.1 Rate Control in Adaptive Streaming 313

      10.2 Multi-View Video View Switching 321

      10.3 Peer-to-Peer 3D Video Streaming 325

      10.4 3D Video Broadcasting 328

      10.5 3D Video over 4G Networks 329

      References 331

      Index 335

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