Description

Book Synopsis
Like the highly regarded first edition, this second edition of Understanding the Machine covers machine organisation and computer science topics like the CPU, machine architecture, memory and cache organisation, I/O and peripheral devices, and how the decoding and execution of machine instructions affects software performance. This edition has been updated to cover 64-bit machines, newer peripheral devices, larger memory systems, large-scale SSDs, and newer CPUs like those used in personal computers and tablets.

Trade Review
"Sooner or later it makes sense to get a grip on what happens underneath the interpreter and compiler, even below the abstraction layer that the operating system provides. . . . This book leads you a part of the way to this knowledge. In a clear and understandable writing that makes it a joy to read."
—Thomas Manthey, Amazon Reviewer

Praise for the first edition of Write Great Code, Volume 1:


"Today's programmers can hardly keep up with the race against inhumane deadlines and new technologies; therefore, they rarely have a chance to learn the basics of computer architectures and the inner-working of their programming languages. This book fills in the gaps. I strongly recommend it."
InformIT.com

Write Great Code
"isn't your typical 'teach yourself to program' book. . . It's relevant to all languages, and all levels of programming experience. . . Run, don't walk, to buy and read this book."
Bay Area Large Installation System Administrators (BayLISA)

5/5 stars: "[Write Great Code] fills in the blanks nicely and really could be part of a Computer Science degree required reading set... Once this book is read, you will have a greater understanding and appreciation for code that is written efficiently - and you may just know enough to do that yourself. At least you will have a great start at the art of crafting efficient software."
MacCompanion

"Great fun to read."
VSJ Magazine

"Write Great Code: Understanding the Machine should be on the required reading list for anyone who wants to develop terrific code in any language without having to learn assembly language."
WebServerTalk

Table of Contents
Chapter 1: What You Need to Know to Write Great Code
Chapter 2: Numeric Representation
Chapter 3: Binary Arithmetic and Bit Operations
Chapter 4: Floating-Point Representation
Chapter 5: Character Representation
Chapter 6: Memory Organization and Access
Chapter 7: Composite Data Types and Memory Objects
Chapter 8: Boolean Logic and Digital Design
Chapter 9: CPU Architecture
Chapter 10: Instruction Set Architecture
Chapter 11: Memory Architecture and Organization
Chapter 12: Input and Output
Chapter 13: Computer Peripheral Buses
Chapter 14: Mass Storage Devices and Filesystems
Chapter 15: Miscellaneous Input and Output Devices

Afterword:
Thinking Low-Level, Writing High-Level
Appendix A: ASCII Character Set
Glossary

Write Great Code, Volume 1, 2nd Edition:

    Product form

    £33.74

    Includes FREE delivery

    RRP £44.99 – you save £11.25 (25%)

    Order before 4pm tomorrow for delivery by Thu 2 Jul 2026.

    A Paperback / softback by Randall Hyde

    2 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Write Great Code, Volume 1, 2nd Edition: by Randall Hyde

      Publisher: No Starch Press,US
      Publication Date: 31/07/2020
      ISBN13: 9781718500365, 978-1718500365
      ISBN10: 171850036X

      Description

      Book Synopsis
      Like the highly regarded first edition, this second edition of Understanding the Machine covers machine organisation and computer science topics like the CPU, machine architecture, memory and cache organisation, I/O and peripheral devices, and how the decoding and execution of machine instructions affects software performance. This edition has been updated to cover 64-bit machines, newer peripheral devices, larger memory systems, large-scale SSDs, and newer CPUs like those used in personal computers and tablets.

      Trade Review
      "Sooner or later it makes sense to get a grip on what happens underneath the interpreter and compiler, even below the abstraction layer that the operating system provides. . . . This book leads you a part of the way to this knowledge. In a clear and understandable writing that makes it a joy to read."
      —Thomas Manthey, Amazon Reviewer

      Praise for the first edition of Write Great Code, Volume 1:


      "Today's programmers can hardly keep up with the race against inhumane deadlines and new technologies; therefore, they rarely have a chance to learn the basics of computer architectures and the inner-working of their programming languages. This book fills in the gaps. I strongly recommend it."
      InformIT.com

      Write Great Code
      "isn't your typical 'teach yourself to program' book. . . It's relevant to all languages, and all levels of programming experience. . . Run, don't walk, to buy and read this book."
      Bay Area Large Installation System Administrators (BayLISA)

      5/5 stars: "[Write Great Code] fills in the blanks nicely and really could be part of a Computer Science degree required reading set... Once this book is read, you will have a greater understanding and appreciation for code that is written efficiently - and you may just know enough to do that yourself. At least you will have a great start at the art of crafting efficient software."
      MacCompanion

      "Great fun to read."
      VSJ Magazine

      "Write Great Code: Understanding the Machine should be on the required reading list for anyone who wants to develop terrific code in any language without having to learn assembly language."
      WebServerTalk

      Table of Contents
      Chapter 1: What You Need to Know to Write Great Code
      Chapter 2: Numeric Representation
      Chapter 3: Binary Arithmetic and Bit Operations
      Chapter 4: Floating-Point Representation
      Chapter 5: Character Representation
      Chapter 6: Memory Organization and Access
      Chapter 7: Composite Data Types and Memory Objects
      Chapter 8: Boolean Logic and Digital Design
      Chapter 9: CPU Architecture
      Chapter 10: Instruction Set Architecture
      Chapter 11: Memory Architecture and Organization
      Chapter 12: Input and Output
      Chapter 13: Computer Peripheral Buses
      Chapter 14: Mass Storage Devices and Filesystems
      Chapter 15: Miscellaneous Input and Output Devices

      Afterword:
      Thinking Low-Level, Writing High-Level
      Appendix A: ASCII Character Set
      Glossary

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