Description

Book Synopsis
From the best-selling author of Would You Rather? Made You Think! Edition, a laugh-out-loud game of challenging “Would You Rather?” questions for teens.

Help your teen take a break from social media, school, and everyday teen stress with this super fun game of 160+ hilarious “Would You Rather?” questions designed specifically for them. Covering topics teens care about and contemplate—from technology to entertainment to adventure—this age-appropriate book gives teens space to laugh, think, and hang out as they try to win the Would You Rather? trophy.

Would You Rather? Teen Challenge Edition features:

  • Creative challenges through either/or scenarios that make teens think outside the box, use their imagination, and pull together facts quickly.
  • Screen-free time with entertaining and thought-provoking questions that give everybody a break from technology.
  • A competitive game

Would You Rather Teen Challenge Edition

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    £9.36

    Includes FREE delivery

    Order before 4pm tomorrow for delivery by Fri 12 Jun 2026.

    A Paperback / softback by Lindsey Daly

    2 in stock


      View other formats and editions of Would You Rather Teen Challenge Edition by Lindsey Daly

      Publisher: Random House USA Inc
      Publication Date: 18/10/2022
      ISBN13: 9780593435670, 978-0593435670
      ISBN10: 0593435672

      Description

      Book Synopsis
      From the best-selling author of Would You Rather? Made You Think! Edition, a laugh-out-loud game of challenging “Would You Rather?” questions for teens.

      Help your teen take a break from social media, school, and everyday teen stress with this super fun game of 160+ hilarious “Would You Rather?” questions designed specifically for them. Covering topics teens care about and contemplate—from technology to entertainment to adventure—this age-appropriate book gives teens space to laugh, think, and hang out as they try to win the Would You Rather? trophy.

      Would You Rather? Teen Challenge Edition features:

      • Creative challenges through either/or scenarios that make teens think outside the box, use their imagination, and pull together facts quickly.
      • Screen-free time with entertaining and thought-provoking questions that give everybody a break from technology.
      • A competitive game

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