Description

Book Synopsis

Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear âœMetroidvaniaâ titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda and Hollow Knight, while also providing insights from the authorsâ own experiences creating independent games in the genre.

This book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software

World Design for 2D ActionAdventures

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    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback by Christopher W. Totten

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      View other formats and editions of World Design for 2D ActionAdventures by Christopher W. Totten

      Publisher: CRC Press
      Publication Date: 12/30/2024
      ISBN13: 9781032579986, 978-1032579986
      ISBN10: 1032579986

      Description

      Book Synopsis

      Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear âœMetroidvaniaâ titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda and Hollow Knight, while also providing insights from the authorsâ own experiences creating independent games in the genre.

      This book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software

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