Description

Book Synopsis
What Makes Learning Fun? presents a set of tested principles and strategies for the design of museum exhibits, with concrete examples of design successes and failures drawn from the author's many years in the field.

Trade Review
[T]he greatest strength of the book is its focus on application of the principles. Each of the six chapters in Part Two addresses one of the motivations listed along the base of the Selinda model and provides strategies for implementing each principle. ... As she presents each new principle or strategy, she revisits the earlier cited exhibit redesign and discusses how her redesign employed that principle or strategy. This helps illustrate her ideas, and her explanations are generally very helpful. The inclusion in Appendix A of photos and illustrations of that exhibit before and after the redesign also proves helpful. This book is. . . well written and it is a fairly quick read. ... It was refreshing to read a book in which someone borrowed from instructional design to enhance practice in her field. * Educational Technology *
Deborah Perry's interesting, accessible, and highly useful book, What Makes Learning Fun?, provides insights into how museums can design and evaluate for learning. ... What Makes Learning Fun? is thought-provoking. ... Perry has written a highly accessible book grounded in both theory and practice. The field will benefit from her expansive view on learning and comprehensive ideas about design. . . . The Selinda Model is an exceedingly useful professional tool for discussion, debate, and design, especially recommended for staff, both veteran and novice, looking for new ways into thinking and talking about learning in museums. What Makes Learning Fun? does the museum field a great service by broadening and deepening the conversation about our work. * Visitor Studies *
Deborah L. Perry has taken a fresh look at an old question—how visitors learn in museums—and given us a set of very practical strategies and tools for designing exhibits. This is no ordinary how-to guide, however. One of the great strengths of the book is that it is grounded in a whole history of solid research. Making learning fun is serious business, but Perry manages to practice what she preaches, giving us a book that is engaging, easy to use, and eminently applicable to museum work today. -- Lisa Roberts, Independent Consultant for Museums
The Selinda Model of visitor learning provides a powerful, robust, and flexible construct for considering and facilitating learning that is useful for the ambitious and often nuanced aspirations of professionals working in informal learning environments. I’ve followed the development of Deborah Perry’s ideas and her model of learning for decades and am thrilled that I can finally share her ideas with colleagues and students. -- Kris Morrissey, University of Washington
Deborah Perry’s book offers a coherent approach to designing engaging learning experiences in museums, science centers, zoos, and the like. The book lays out a clear design process and offers, within this design framework, a series of applied principles that are well supported in the visitor studies literature. Deborah’s years of experience in combination with thoughtful analysis of the learning process have resulted in a useful manual for practitioners, be they educators, exhibit designers, or evaluators. -- Stephen Bitgood, Jacksonville State University

Table of Contents
List of Strategies List of Figures Introduction PART I: Understanding Visitor Experiences 1. Visitors, Conversation, and Learning 2. Interpretive Activism 3. The Selinda Model of Visitor Learning PART II: Designing Visitor Experiences 4. Communication Principle 1: Collaboration Principle 2: Guidance 5. Curiosity Principle 3: Perceptual Curiosity Principle 4: Intellectual Curiosity Principle 5: Interest 6. Confidence Principle 6: Success Principle 7: Expediency 7. Challenge Principle 8: Expectations Principle 9: Uncertainty 8. Control Principle 10: Choice Principle 11: Power 9. Play Principle 12: Imagination Principle 13: Sensory Exploration Appendix A: Descriptions of the Colored Shadows and The Color Connection Exhibits Appendix B: Overview of Original Research Appendix C: The What Makes Learning Fun? Framework Appendix D: Sample Knowledge Hierarchies Acknowledgments References Index About the Author

What Makes Learning Fun

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    £76.50

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    RRP £85.00 – you save £8.50 (10%)

    Order before 4pm today for delivery by Wed 17 Jun 2026.

    A Hardback by Deborah L. Perry

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      View other formats and editions of What Makes Learning Fun by Deborah L. Perry

      Publisher: Rlpg/Galleys
      Publication Date: 5/4/2012 12:00:00 AM
      ISBN13: 9780759108844, 978-0759108844
      ISBN10: 0759108846

      Description

      Book Synopsis
      What Makes Learning Fun? presents a set of tested principles and strategies for the design of museum exhibits, with concrete examples of design successes and failures drawn from the author's many years in the field.

      Trade Review
      [T]he greatest strength of the book is its focus on application of the principles. Each of the six chapters in Part Two addresses one of the motivations listed along the base of the Selinda model and provides strategies for implementing each principle. ... As she presents each new principle or strategy, she revisits the earlier cited exhibit redesign and discusses how her redesign employed that principle or strategy. This helps illustrate her ideas, and her explanations are generally very helpful. The inclusion in Appendix A of photos and illustrations of that exhibit before and after the redesign also proves helpful. This book is. . . well written and it is a fairly quick read. ... It was refreshing to read a book in which someone borrowed from instructional design to enhance practice in her field. * Educational Technology *
      Deborah Perry's interesting, accessible, and highly useful book, What Makes Learning Fun?, provides insights into how museums can design and evaluate for learning. ... What Makes Learning Fun? is thought-provoking. ... Perry has written a highly accessible book grounded in both theory and practice. The field will benefit from her expansive view on learning and comprehensive ideas about design. . . . The Selinda Model is an exceedingly useful professional tool for discussion, debate, and design, especially recommended for staff, both veteran and novice, looking for new ways into thinking and talking about learning in museums. What Makes Learning Fun? does the museum field a great service by broadening and deepening the conversation about our work. * Visitor Studies *
      Deborah L. Perry has taken a fresh look at an old question—how visitors learn in museums—and given us a set of very practical strategies and tools for designing exhibits. This is no ordinary how-to guide, however. One of the great strengths of the book is that it is grounded in a whole history of solid research. Making learning fun is serious business, but Perry manages to practice what she preaches, giving us a book that is engaging, easy to use, and eminently applicable to museum work today. -- Lisa Roberts, Independent Consultant for Museums
      The Selinda Model of visitor learning provides a powerful, robust, and flexible construct for considering and facilitating learning that is useful for the ambitious and often nuanced aspirations of professionals working in informal learning environments. I’ve followed the development of Deborah Perry’s ideas and her model of learning for decades and am thrilled that I can finally share her ideas with colleagues and students. -- Kris Morrissey, University of Washington
      Deborah Perry’s book offers a coherent approach to designing engaging learning experiences in museums, science centers, zoos, and the like. The book lays out a clear design process and offers, within this design framework, a series of applied principles that are well supported in the visitor studies literature. Deborah’s years of experience in combination with thoughtful analysis of the learning process have resulted in a useful manual for practitioners, be they educators, exhibit designers, or evaluators. -- Stephen Bitgood, Jacksonville State University

      Table of Contents
      List of Strategies List of Figures Introduction PART I: Understanding Visitor Experiences 1. Visitors, Conversation, and Learning 2. Interpretive Activism 3. The Selinda Model of Visitor Learning PART II: Designing Visitor Experiences 4. Communication Principle 1: Collaboration Principle 2: Guidance 5. Curiosity Principle 3: Perceptual Curiosity Principle 4: Intellectual Curiosity Principle 5: Interest 6. Confidence Principle 6: Success Principle 7: Expediency 7. Challenge Principle 8: Expectations Principle 9: Uncertainty 8. Control Principle 10: Choice Principle 11: Power 9. Play Principle 12: Imagination Principle 13: Sensory Exploration Appendix A: Descriptions of the Colored Shadows and The Color Connection Exhibits Appendix B: Overview of Original Research Appendix C: The What Makes Learning Fun? Framework Appendix D: Sample Knowledge Hierarchies Acknowledgments References Index About the Author

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