Description

Book Synopsis
Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.



Trade Review
"Let Eagle’s brisk storytelling shuttle you through a labyrinth of training simulators, re-enactments, video games, epic films, and more. You will be rewarded with a staggeringly rich meditation on our cultural obsession with representing the unrepresentable. From capture the flag to capture the real, I know of no other text that delivers an Olympian glimpse of the whole spectrum with such breadth, clarity, and style." -- Roger Stahl * author of Through the Crosshairs: War, Visual Culture, and the Weaponized Gaze *
"As Eagle’s comprehensive overview of war gaming shows, war cannot be understood apart from its mediation. The visual, narrative and operational logics of war games have shaped the experience of warfighting through and through, often to the detriment of those who fight or get caught in the crossfire." -- Stacy Takacs * co-author of American Militarism on the Small Screen *
"Lucid and engaging, War Games describes a world permeated by symbolic figurations of war, from toy soldiers, to full scale combat simulations, to the screen media of film and video games. A fascinating, well-written work." -- Robert Burgoyne * author of Film Nation: Hollywood Looks at U.S. History, Revised Edition *

"Eagle delivers an impressive survey that reads like a veritable tour de force across the various technological and mediatized arenas of past, present, and future war."

-- Holger Pötzsch * ALH Online Review *

Table of Contents
Contents
Introduction

1. Live
Tabletop Games

Gaming in Miniature
Combat and Contact Sports
Military Maneuvers
Recreational Reenactments

2. On Screen
Authentic Violence and the World War Two Combat Reports
Saving Private Ryan and the Reenactment of the Real
Vietnam on Big Screens and Small
Somatic War in the Twenty-First Century

3. Interactive
Flight Simulation and the Technologies of Preemption
The Military-Entertainment Complex
First-Person Shooters
Realism in Videogames
Back to the Battleground

Acknowledgements
Further Reading
Works Cited
Index

War Games Quick Takes Movies and Popular Culture

Product form

£53.10

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RRP £59.00 – you save £5.90 (10%)

Order before 4pm today for delivery by Tue 23 Dec 2025.

A Hardback by Jonna Eagle

15 in stock


    View other formats and editions of War Games Quick Takes Movies and Popular Culture by Jonna Eagle

    Publisher: Rutgers University Press
    Publication Date: 15/11/2019
    ISBN13: 9780813598925, 978-0813598925
    ISBN10: 0813598923

    Description

    Book Synopsis
    Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.



    Trade Review
    "Let Eagle’s brisk storytelling shuttle you through a labyrinth of training simulators, re-enactments, video games, epic films, and more. You will be rewarded with a staggeringly rich meditation on our cultural obsession with representing the unrepresentable. From capture the flag to capture the real, I know of no other text that delivers an Olympian glimpse of the whole spectrum with such breadth, clarity, and style." -- Roger Stahl * author of Through the Crosshairs: War, Visual Culture, and the Weaponized Gaze *
    "As Eagle’s comprehensive overview of war gaming shows, war cannot be understood apart from its mediation. The visual, narrative and operational logics of war games have shaped the experience of warfighting through and through, often to the detriment of those who fight or get caught in the crossfire." -- Stacy Takacs * co-author of American Militarism on the Small Screen *
    "Lucid and engaging, War Games describes a world permeated by symbolic figurations of war, from toy soldiers, to full scale combat simulations, to the screen media of film and video games. A fascinating, well-written work." -- Robert Burgoyne * author of Film Nation: Hollywood Looks at U.S. History, Revised Edition *

    "Eagle delivers an impressive survey that reads like a veritable tour de force across the various technological and mediatized arenas of past, present, and future war."

    -- Holger Pötzsch * ALH Online Review *

    Table of Contents
    Contents
    Introduction

    1. Live
    Tabletop Games

    Gaming in Miniature
    Combat and Contact Sports
    Military Maneuvers
    Recreational Reenactments

    2. On Screen
    Authentic Violence and the World War Two Combat Reports
    Saving Private Ryan and the Reenactment of the Real
    Vietnam on Big Screens and Small
    Somatic War in the Twenty-First Century

    3. Interactive
    Flight Simulation and the Technologies of Preemption
    The Military-Entertainment Complex
    First-Person Shooters
    Realism in Videogames
    Back to the Battleground

    Acknowledgements
    Further Reading
    Works Cited
    Index

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