Description

Book Synopsis
Graphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams both face-to-face and virtual reach high performance in today's work environment.

Table of Contents

Introduction xi
Imagining Better Results for Teams

I. What is a Visual Team? 1
Using Graphics Across the Whole Workflow

1. Working Like Designers 3
Why Visual Teams Get Results

2. Why Be a Visual Team? 15
The Case for Collaboration

3. A Graphic User Interface for Teams 29
The Drexler/Sibbet Team Performance Model

II. Leading Visual Teams 55
Seeing the BIG Picture

4. So You’ve Just Been Promoted 57
Understanding Team Leadership

5. Managing Four Flows of Activity 73
Attention, Energy, Information, & Operations

6. Supporting Innovation 83
Providing Visual Tools

III. Visual Team Startup 93
Creating Trust, Focus, & Commitment

7. Visualizing Purpose 95
Orienting to Your Mission

8. Seeing Yourself As a Team 107
Developing Trust

9. Clarifying Goals 117
Using the Graphic Gameplan

10. Consensus or Command? 131
Deciding Commitments

IV. Sustaining Results 149
Innovating for High Performance

11. Graphics & Project Management 151
Implementation You Can Literally See

12. Visualizing & Innovating 159
Understanding High Performance

13. Assessments, Dialogues, & Sharing Rallies 171
The Importance of Learning & Renewal

V. Growing a Visual Team Culture 183
Thinking BIG About Opportunities

14. Introducing Visual Teams 185
Communicating Benefits

15. Developing Visual Team Skills 193
Learning Tips & Tools

16. Shared Visual Language 201
Toward an Operating System for Visual Teams

VI. New Technology Tools 219
A Revolution in Visual Collaboration

17. Visual Tools Come of Age 221
Experiencing High Performance at the Institute for the Future

18. Graphics for Distributed Teams 231
Web & Teleconferences

19. Team Rooms & the Net 241
Physical Places or Virtual Spaces?

20. Mobile Technology 249
Reshaping Tomorrow’s Teams

VII. Links, Tools, & Other Resources 263

21. Websites & Bibliography 265

Appendix 273

Jack R. Gibb’s Original Research 273

Summary of Arthur M. Young’s Theory of Process 274

Index 277

Visual Teams

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    RRP £22.99 – you save £3.45 (15%)

    Order before 4pm today for delivery by Fri 19 Jun 2026.

    A Paperback / softback by David Sibbet

    15 in stock


      View other formats and editions of Visual Teams by David Sibbet

      Publisher: John Wiley & Sons Inc
      Publication Date: 18/11/2011
      ISBN13: 9781118077436, 978-1118077436
      ISBN10: 1118077431

      Description

      Book Synopsis
      Graphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams both face-to-face and virtual reach high performance in today's work environment.

      Table of Contents

      Introduction xi
      Imagining Better Results for Teams

      I. What is a Visual Team? 1
      Using Graphics Across the Whole Workflow

      1. Working Like Designers 3
      Why Visual Teams Get Results

      2. Why Be a Visual Team? 15
      The Case for Collaboration

      3. A Graphic User Interface for Teams 29
      The Drexler/Sibbet Team Performance Model

      II. Leading Visual Teams 55
      Seeing the BIG Picture

      4. So You’ve Just Been Promoted 57
      Understanding Team Leadership

      5. Managing Four Flows of Activity 73
      Attention, Energy, Information, & Operations

      6. Supporting Innovation 83
      Providing Visual Tools

      III. Visual Team Startup 93
      Creating Trust, Focus, & Commitment

      7. Visualizing Purpose 95
      Orienting to Your Mission

      8. Seeing Yourself As a Team 107
      Developing Trust

      9. Clarifying Goals 117
      Using the Graphic Gameplan

      10. Consensus or Command? 131
      Deciding Commitments

      IV. Sustaining Results 149
      Innovating for High Performance

      11. Graphics & Project Management 151
      Implementation You Can Literally See

      12. Visualizing & Innovating 159
      Understanding High Performance

      13. Assessments, Dialogues, & Sharing Rallies 171
      The Importance of Learning & Renewal

      V. Growing a Visual Team Culture 183
      Thinking BIG About Opportunities

      14. Introducing Visual Teams 185
      Communicating Benefits

      15. Developing Visual Team Skills 193
      Learning Tips & Tools

      16. Shared Visual Language 201
      Toward an Operating System for Visual Teams

      VI. New Technology Tools 219
      A Revolution in Visual Collaboration

      17. Visual Tools Come of Age 221
      Experiencing High Performance at the Institute for the Future

      18. Graphics for Distributed Teams 231
      Web & Teleconferences

      19. Team Rooms & the Net 241
      Physical Places or Virtual Spaces?

      20. Mobile Technology 249
      Reshaping Tomorrow’s Teams

      VII. Links, Tools, & Other Resources 263

      21. Websites & Bibliography 265

      Appendix 273

      Jack R. Gibb’s Original Research 273

      Summary of Arthur M. Young’s Theory of Process 274

      Index 277

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