Description
Book SynopsisChapter 1. David Callahan, University of Aveiro, Portugal: Preface: Visual Storytelling in the Age of the Fragment.- Chapter 2. Víctor Navarro Remesal, Tecnocampus, Pompeu Fabra University, Barcelona: Video Games as Animation: Inquiring into the Ontology of Playable Images..- Chapter 3. David Callahan, University of Aveiro, Portugal: Making the World More Just Through Video Games? Rerouting Caroline Levine's Forms..- Chapter 4. Bartosz Stopel, University of Silesia, Poland: "Wonder, Awe and Negative Emotions in What Remains of Edith Finch..- Chapter 5. Rebeca López González, University of Vigo, Spain: Animated monsters and today's popular culture nightmares..- Chapter 6. Ana Bessa Carvalho, University of Minho, Braga, Portugal: Look Behind You, Orpheus: Queer Archaeology and Mythical Lesbians in Contemporary Film..- Chapter 7. Anthony Barker, University of Aveiro, Portugal: Bourne-again Bond: Retooling the Spy Story in the new Millennium..- Chapter 8. Alena Zhylinskaya, Jagiellonian University, Krakow, Poland: All these things into position': Radiohead's Street Spirit, the Post-colonial Nigerian Novel, and Feminist Dystopia..- Chapter 9. Nicoletta Mandolini, University of Minho, Braga, Portugal: What's the Story? How Hybrid Comics against Gender Violence Rework Narrative..- Chapter 10. Chen Li, Tilburg University, Netherlands: The graphic self of public intellectuals: Chinese tiaoman as digital practices of self-representation on WeChat..- Chapter 11. Patrícia Oliveira & Carlos Vargas & Cristina Montalvão Sarmento, University of Lisbon, Portugal & Nova University, Portugal: Voices of graffiti in urban settings: symbolic contestation and political narratives..- Chapter 12. Sheila Brannigan, Nova University, Lisbon, Portugal: Through Etched Glass: Representing Urban Place in Christina Fernandez's Lavanderia series..- Chapter 13. Roger Davis, Red Deer Polytechnic, Alberta, Canada: Imagining the Artwork in Geological Time..