Description

Book Synopsis
All the tools you need to create the full range of Visual Basic(r) color graphics applications Expert Rod Stephens provides you with everything you need to add advanced graphics to your applications in this in-depth introduction to graphic programming with Microsoft Visual Basic.

Table of Contents

Introduction

Part One: Working with Windows 1

Chapter 1 Visual Basics 3

Visual Basic Coordinate Systems 3

Custom Coordinates 5

Coordinate Overflow 8

Scale Conversions 8

Size and Positioning 9

Interior Sizing 10

The Move Method 13

Graphic Container Controls 13

Line Method 14

Circle Method 15

PaintPicture Method 20

PSet Method 22

Point Method 24

Print Method 25

Scrolled Windows 27

Scrolled Window Controls 30

When to Draw 30

AutoRedraw Property 31

Paint Events 31

Redrawing During Resize Events 31

Controlling Controls 34

Text Properties 35

Other Graphic Properties 38

Graphical Controls 47

Image Control 47

Label Control 48

Line Control 48

Shape Control 49

Color 49

RGB Colors 50

System Colors 50

Decomposing Colors 52

QBColor 53

Summary 54

Chapter 2 Using the API 55

The Genie 55

Using the API 56

Identifying the Routine 56

Defining Data Structures 56

Declaring the Routine 58

Calling the Routine 63

Useful API Functions 65

Drawing 65

Drawing Attributes 72

Metafiles 78

Summary 80

Chapter 3 Advanced Color 81

Color Models 81

Bitmaps 84

Device-Dependent Bitmaps 84

Device-Independent Bitmaps 89

Color Palettes 91

Static Colors 94

Inverting Static Colors 94

Colors in Visual Basic 96

Summary 111

Chapter 4 Advanced Text 113

Multiple Colors and Fonts 114

Text Metrics 117

CreateFont Function 119

Height 120

Width 120

Escapement 120

Orientation 121

Weight 121

Italic, Underline, StrikeOut 122

CharacterSet 122

OutputPrecision 123

ClipPrecision 123

Quality 124

PitchAndFamily 124

Face 125

Standard Fonts 125

Programming with CreateFont 126

Curved Text 127

Centering Rotated Text 131

Editable Text 134

Summary 139

Chapter 5 Printing 141

Printer Objects 141

Selecting a Printer 142

Printer Properties 144

Printer Control Methods 146

The PrintForm Method 146

High-Resolution Printing 147

Printing Text 148

Print Preview 150

Multipage Print Preview 152

Printer Scale Properties 156

Scaling Objects to Fit 158

High Resolution PrintForm 160

Summary 162

Part Two: Image Processing 163

Chapter 6 Point Processes 165

Obtaining Images 165

Programming Tools 166

LoadPicture 166

LoadImage 167

SavePicture Routine 169

Point and PSet Functions 170

Point Processes 171

Grayscale 171

Complement 173

Brightness 174

Color Balance 175

Contrast 176

Binary Contrast Enhancement 182

Multiple Image Processing 185

Image Subtraction 186

Image Averaging 187

Image Compositing 188

Summary 190

Chapter 7 Area Processes 191

Spatial Filtering 191

Initializing Kernels 195

Low-Pass Filters 196

Unsharp Masking 197

High-Pass Filters 197

Edge Detection 200

Embossing 202

Restricting an Operation Using a Mask 202

Summary of Spatial Filters 203

Rank Filters 203

Geometric Transformations 204

Bilinear Interpolation 205

A Transformation Framework 207

Enlargement 209

Reduction 211

Cheating with LoadImage 213

Rotation 215

Reflection 218

Complex Reflection 219

Shape-Distorting Transformation 221

Summary 222

Part Three: Animation 223

Chapter 8 Bitmap Animation 225

Animation Basics 225

Timing Is Everything 226

Timing in Visual Basic 227

Fast Display 227

Timer Controls 228

Clock Watching 230

Displaying Files Directly 231

Storing Image Bits 232

The Need for Speed 235

Drawing Animation 236

Clear and Redraw 237

Save and Restore 241

Using the API 243

Summary 244

Chapter 9 Advanced Animation 245

Controlling Animation 245

Simulation 245

Scripts 248

Sprites 250

Tweening and Morphing 253

Tweening 254

Morphing 259

Specialized Animation 262

Scene Transitions 263

Screen Savers 271

Animating Program Icons 276

Summary 277

Part Four: Two-Dimensional Graphics 279

Chapter 10 Fractals and Tilings 281

Fractals 281

Trees 282

Snowflakes 288

Space-Filling Curves 296

Gaskets 302

The Mandelbrot Set 308

Julia Sets 313

Strange Attractors 316

Tilings 318

Summary 321

Chapter 11 Drawing Curves 323

Lines and Circles 323

Parametric Curves 324

DrawCurve 325

Rotating Points 327

Curve Fitting 330

Polynomial Curve Fitting 331

Linear Least Squares 331

Quadratic Least Squares 334

Higher-Order Least Squares 336

Parametric Curve Fitting 344

Hermite Curves 344

Bezier Curves 348

Higher-Order Bezier Curves 351

B-Splines 353

Closed B-Splines 358

Summary 361

Chapter 12 Two-Dimensional Transformations 363

Modeling Two-Dimensional Objects 363

Windows and Viewports 369

Panning and Zooming 369

Aspect Ratios 371

Windows and Viewports in Visual Basic 375

Zooming and Panning in Visual Basic 377

Two-Dimensional Transformations 384

Simple Transformations 385

Combining Transformations 388

Transformation Matrices in Visual Basic 395

Vector and Matrix Operations in Visual Basic 401

Transforming Objects 403

Shape-Distorting Transformations 404

Treating Types of Transformation Differently 407

Display Data Structure 408

Quadtrees 409

Locating Objects 409

Quadtrees in Visual Basic 410

A Quadtree Implementation 411

Summary 416

Part Five: Three-Dimensional Graphics 417

Chapter 13 Three-Dimensional Transformations 419

Simple Transformations 419

Homogeneous Coordinates 420

Vector and Matrix Operations in Visual Basic 420

Translation 422

Scaling 423

Reflection 424

Right-Handed Coordinates 425

Rotation 426

Inverse Transformations 429

Projections 429

Parallel Projection 430

Perspective Projection 438

Summary of Projections 442

Perspective Viewing 442

Composing Transformations 446

Scaling without Translation 446

Reflection across an Arbitrary Plane 447

Rotation around an Arbitrary Line 452

Projection onto an Arbitrary Plane 454

The UP Vector 455

Using Subroutine m3Project 456

Spherical Coordinates 459

Three-Dimensional Objects 461

Summary 464

Chapter 14 Surfaces 465

Simple Surfaces 465

Grids 466

The Hi-Lo Algorithm 481

The Z-Order Algorithm 490

Fractal Surfaces 492

Parametric Surfaces 498

Bezier Surfaces 499

B-Splines 506

Surfaces of Transformation 514

Extruded Surfaces 514

Surfaces of Revolution 520

Other Surfaces of Transformation 524

Summary 530

Chapter 15 Hidden Surface Removal 531

Backface Removal 531

Finding Surface Normals 532

Testing Angles with Normals 533

Putting It All Together 534

Convex Solids 534

Backface Removal in Visual Basic 535

Depth-Sort 539

Nonconvex Solids 541

Surfaces Revisited 554

Summary 559

Chapter 16 Shading Models 561

The Physics of Lighting 561

Diffuse Reflection 562

Ambient Light 566

Distance 567

Specular Reflection 570

Smooth Shading 576

Gouraud Shading 576

Phong Shading 581

Summary 583

Chapter 17 Ray Tracing 585

A Brief Warning 587

Ray-Tracing Basics 587

Ray Tracing in Visual Basic 589

Calculating Hit Color 592

Tracing Rays 593

Performance 597

Bounding Volumes 598

Scanline Culling 599

Other Objects 601

Planes 601

Disks 605

Polygons 608

Checkerboards 611

Cylinders 614

Recursive Ray Tracing 622

Reflected Light 623

Transparent Surfaces 625

Assumptions 634

Adaptive Depth Control 636

Texture Mapping 637

Normal Perturbation 637

Environment Mapping 638

Special Environment Mapping 639

Summary 641

Part Six Beyond Three Dimensions 643

Chapter 18 Higher-Dimensional Transformations 645

Temporal Projection 645

Spatial Projection 647

Four-Dimensional Transformations 647

Homogeneous Coordinates 648

Translation 648

Scaling 649

Reflection 649

Rotation 650

Inverse Transformations 651

Projections 651

Rotating a Hypercube 656

Folding a Hypercube 656

Summary 661

Chapter 19 Mathematical Tools 663

Vectors and Matrices 663

Vector Arithmetic 664

Vector Length 665

Dot Product 665

Projection of a Vector onto a Vector 666

Cross Product 667

Matrix-Vector Multiplication 668

Matrix-Matrix Multiplication 669

Transformation Matrices 670

Two-Dimensional Transformations 670

Three-Dimensional Transformations 670

Four-Dimensional Transformations 673

Spherical Coordinates 674

Distances 675

Point-to-Point 675

Point-to-Line 675

Point-to-Plane 676

Line-to-Line 677

Plane-to-Plane 677

Platonic Solids 678

Regular Solids 679

Duals 679

Tetrahedron 680

Cube 683

Octahedron 684

Dodecahedron 684

Icosahedron 689

Summary 692

Index 693

Visual Basic Graphics Programming

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    A Paperback / softback by Rod Stephens

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      View other formats and editions of Visual Basic Graphics Programming by Rod Stephens

      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 30/11/1999
      ISBN13: 9780471355991, 978-0471355991
      ISBN10: 0471355992

      Description

      Book Synopsis
      All the tools you need to create the full range of Visual Basic(r) color graphics applications Expert Rod Stephens provides you with everything you need to add advanced graphics to your applications in this in-depth introduction to graphic programming with Microsoft Visual Basic.

      Table of Contents

      Introduction

      Part One: Working with Windows 1

      Chapter 1 Visual Basics 3

      Visual Basic Coordinate Systems 3

      Custom Coordinates 5

      Coordinate Overflow 8

      Scale Conversions 8

      Size and Positioning 9

      Interior Sizing 10

      The Move Method 13

      Graphic Container Controls 13

      Line Method 14

      Circle Method 15

      PaintPicture Method 20

      PSet Method 22

      Point Method 24

      Print Method 25

      Scrolled Windows 27

      Scrolled Window Controls 30

      When to Draw 30

      AutoRedraw Property 31

      Paint Events 31

      Redrawing During Resize Events 31

      Controlling Controls 34

      Text Properties 35

      Other Graphic Properties 38

      Graphical Controls 47

      Image Control 47

      Label Control 48

      Line Control 48

      Shape Control 49

      Color 49

      RGB Colors 50

      System Colors 50

      Decomposing Colors 52

      QBColor 53

      Summary 54

      Chapter 2 Using the API 55

      The Genie 55

      Using the API 56

      Identifying the Routine 56

      Defining Data Structures 56

      Declaring the Routine 58

      Calling the Routine 63

      Useful API Functions 65

      Drawing 65

      Drawing Attributes 72

      Metafiles 78

      Summary 80

      Chapter 3 Advanced Color 81

      Color Models 81

      Bitmaps 84

      Device-Dependent Bitmaps 84

      Device-Independent Bitmaps 89

      Color Palettes 91

      Static Colors 94

      Inverting Static Colors 94

      Colors in Visual Basic 96

      Summary 111

      Chapter 4 Advanced Text 113

      Multiple Colors and Fonts 114

      Text Metrics 117

      CreateFont Function 119

      Height 120

      Width 120

      Escapement 120

      Orientation 121

      Weight 121

      Italic, Underline, StrikeOut 122

      CharacterSet 122

      OutputPrecision 123

      ClipPrecision 123

      Quality 124

      PitchAndFamily 124

      Face 125

      Standard Fonts 125

      Programming with CreateFont 126

      Curved Text 127

      Centering Rotated Text 131

      Editable Text 134

      Summary 139

      Chapter 5 Printing 141

      Printer Objects 141

      Selecting a Printer 142

      Printer Properties 144

      Printer Control Methods 146

      The PrintForm Method 146

      High-Resolution Printing 147

      Printing Text 148

      Print Preview 150

      Multipage Print Preview 152

      Printer Scale Properties 156

      Scaling Objects to Fit 158

      High Resolution PrintForm 160

      Summary 162

      Part Two: Image Processing 163

      Chapter 6 Point Processes 165

      Obtaining Images 165

      Programming Tools 166

      LoadPicture 166

      LoadImage 167

      SavePicture Routine 169

      Point and PSet Functions 170

      Point Processes 171

      Grayscale 171

      Complement 173

      Brightness 174

      Color Balance 175

      Contrast 176

      Binary Contrast Enhancement 182

      Multiple Image Processing 185

      Image Subtraction 186

      Image Averaging 187

      Image Compositing 188

      Summary 190

      Chapter 7 Area Processes 191

      Spatial Filtering 191

      Initializing Kernels 195

      Low-Pass Filters 196

      Unsharp Masking 197

      High-Pass Filters 197

      Edge Detection 200

      Embossing 202

      Restricting an Operation Using a Mask 202

      Summary of Spatial Filters 203

      Rank Filters 203

      Geometric Transformations 204

      Bilinear Interpolation 205

      A Transformation Framework 207

      Enlargement 209

      Reduction 211

      Cheating with LoadImage 213

      Rotation 215

      Reflection 218

      Complex Reflection 219

      Shape-Distorting Transformation 221

      Summary 222

      Part Three: Animation 223

      Chapter 8 Bitmap Animation 225

      Animation Basics 225

      Timing Is Everything 226

      Timing in Visual Basic 227

      Fast Display 227

      Timer Controls 228

      Clock Watching 230

      Displaying Files Directly 231

      Storing Image Bits 232

      The Need for Speed 235

      Drawing Animation 236

      Clear and Redraw 237

      Save and Restore 241

      Using the API 243

      Summary 244

      Chapter 9 Advanced Animation 245

      Controlling Animation 245

      Simulation 245

      Scripts 248

      Sprites 250

      Tweening and Morphing 253

      Tweening 254

      Morphing 259

      Specialized Animation 262

      Scene Transitions 263

      Screen Savers 271

      Animating Program Icons 276

      Summary 277

      Part Four: Two-Dimensional Graphics 279

      Chapter 10 Fractals and Tilings 281

      Fractals 281

      Trees 282

      Snowflakes 288

      Space-Filling Curves 296

      Gaskets 302

      The Mandelbrot Set 308

      Julia Sets 313

      Strange Attractors 316

      Tilings 318

      Summary 321

      Chapter 11 Drawing Curves 323

      Lines and Circles 323

      Parametric Curves 324

      DrawCurve 325

      Rotating Points 327

      Curve Fitting 330

      Polynomial Curve Fitting 331

      Linear Least Squares 331

      Quadratic Least Squares 334

      Higher-Order Least Squares 336

      Parametric Curve Fitting 344

      Hermite Curves 344

      Bezier Curves 348

      Higher-Order Bezier Curves 351

      B-Splines 353

      Closed B-Splines 358

      Summary 361

      Chapter 12 Two-Dimensional Transformations 363

      Modeling Two-Dimensional Objects 363

      Windows and Viewports 369

      Panning and Zooming 369

      Aspect Ratios 371

      Windows and Viewports in Visual Basic 375

      Zooming and Panning in Visual Basic 377

      Two-Dimensional Transformations 384

      Simple Transformations 385

      Combining Transformations 388

      Transformation Matrices in Visual Basic 395

      Vector and Matrix Operations in Visual Basic 401

      Transforming Objects 403

      Shape-Distorting Transformations 404

      Treating Types of Transformation Differently 407

      Display Data Structure 408

      Quadtrees 409

      Locating Objects 409

      Quadtrees in Visual Basic 410

      A Quadtree Implementation 411

      Summary 416

      Part Five: Three-Dimensional Graphics 417

      Chapter 13 Three-Dimensional Transformations 419

      Simple Transformations 419

      Homogeneous Coordinates 420

      Vector and Matrix Operations in Visual Basic 420

      Translation 422

      Scaling 423

      Reflection 424

      Right-Handed Coordinates 425

      Rotation 426

      Inverse Transformations 429

      Projections 429

      Parallel Projection 430

      Perspective Projection 438

      Summary of Projections 442

      Perspective Viewing 442

      Composing Transformations 446

      Scaling without Translation 446

      Reflection across an Arbitrary Plane 447

      Rotation around an Arbitrary Line 452

      Projection onto an Arbitrary Plane 454

      The UP Vector 455

      Using Subroutine m3Project 456

      Spherical Coordinates 459

      Three-Dimensional Objects 461

      Summary 464

      Chapter 14 Surfaces 465

      Simple Surfaces 465

      Grids 466

      The Hi-Lo Algorithm 481

      The Z-Order Algorithm 490

      Fractal Surfaces 492

      Parametric Surfaces 498

      Bezier Surfaces 499

      B-Splines 506

      Surfaces of Transformation 514

      Extruded Surfaces 514

      Surfaces of Revolution 520

      Other Surfaces of Transformation 524

      Summary 530

      Chapter 15 Hidden Surface Removal 531

      Backface Removal 531

      Finding Surface Normals 532

      Testing Angles with Normals 533

      Putting It All Together 534

      Convex Solids 534

      Backface Removal in Visual Basic 535

      Depth-Sort 539

      Nonconvex Solids 541

      Surfaces Revisited 554

      Summary 559

      Chapter 16 Shading Models 561

      The Physics of Lighting 561

      Diffuse Reflection 562

      Ambient Light 566

      Distance 567

      Specular Reflection 570

      Smooth Shading 576

      Gouraud Shading 576

      Phong Shading 581

      Summary 583

      Chapter 17 Ray Tracing 585

      A Brief Warning 587

      Ray-Tracing Basics 587

      Ray Tracing in Visual Basic 589

      Calculating Hit Color 592

      Tracing Rays 593

      Performance 597

      Bounding Volumes 598

      Scanline Culling 599

      Other Objects 601

      Planes 601

      Disks 605

      Polygons 608

      Checkerboards 611

      Cylinders 614

      Recursive Ray Tracing 622

      Reflected Light 623

      Transparent Surfaces 625

      Assumptions 634

      Adaptive Depth Control 636

      Texture Mapping 637

      Normal Perturbation 637

      Environment Mapping 638

      Special Environment Mapping 639

      Summary 641

      Part Six Beyond Three Dimensions 643

      Chapter 18 Higher-Dimensional Transformations 645

      Temporal Projection 645

      Spatial Projection 647

      Four-Dimensional Transformations 647

      Homogeneous Coordinates 648

      Translation 648

      Scaling 649

      Reflection 649

      Rotation 650

      Inverse Transformations 651

      Projections 651

      Rotating a Hypercube 656

      Folding a Hypercube 656

      Summary 661

      Chapter 19 Mathematical Tools 663

      Vectors and Matrices 663

      Vector Arithmetic 664

      Vector Length 665

      Dot Product 665

      Projection of a Vector onto a Vector 666

      Cross Product 667

      Matrix-Vector Multiplication 668

      Matrix-Matrix Multiplication 669

      Transformation Matrices 670

      Two-Dimensional Transformations 670

      Three-Dimensional Transformations 670

      Four-Dimensional Transformations 673

      Spherical Coordinates 674

      Distances 675

      Point-to-Point 675

      Point-to-Line 675

      Point-to-Plane 676

      Line-to-Line 677

      Plane-to-Plane 677

      Platonic Solids 678

      Regular Solids 679

      Duals 679

      Tetrahedron 680

      Cube 683

      Octahedron 684

      Dodecahedron 684

      Icosahedron 689

      Summary 692

      Index 693

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