Description

Book Synopsis

Virtual Reality in Higher Education: Instruction for the Digital Age brings to the foreground how Virtual Reality, using headsets in educational and training programs, is already beginning to be used in higher education. The book is the result of research to determine where and how virtual reality is being used in higher education, recruitment, and athletics. The book cites specific examples and methods used in teaching, training, and recruitment that would be of interest to faculty and administrators in community colleges and universities. The book is written to help faculty to understand the potential of VR for education, administrators to see possibilities for student recruitment, and athletic directors and sports program coaches to determine the advantage of new avenues for successful training. It is critical that faculty and administrators investigate the potential of VR for teaching, learning, recruitment, and athletics. This technology provides an immersive method that could

Table of Contents

Preface

Acknowledgments

Introduction

Chapter 1. Nursing

Tou Vang

Chapter 2. Anatomy and Physiology

Candice B. Lewis

Chapter 3. Humanities

Shelly Stone-Moye

Chapter 4. Criminal Justice

Chris R. Nesbitt

Chapter 5. Technical Programs

Kenneth N. Buckey

Chapter 6. Recruitment

Jeffrey Merritt

Chapter 7. Athletics

Laneika K. Musalini

Chapter 8. Virtual Reality in General

Lavar N. Marlowe

Epilogue

About the Editor

About the Contributors

Virtual Reality in Higher Education

    Product form

    £76.50

    Includes FREE delivery

    RRP £85.00 – you save £8.50 (10%)

    Order before 4pm tomorrow for delivery by Fri 19 Jun 2026.

    Out of stock


      View other formats and editions of Virtual Reality in Higher Education by

      Publisher: Rowman & Littlefield
      Publication Date: 1/11/2021 12:07:00 AM
      ISBN13: 9781475861280, 978-1475861280
      ISBN10: 1475861281

      Description

      Book Synopsis

      Virtual Reality in Higher Education: Instruction for the Digital Age brings to the foreground how Virtual Reality, using headsets in educational and training programs, is already beginning to be used in higher education. The book is the result of research to determine where and how virtual reality is being used in higher education, recruitment, and athletics. The book cites specific examples and methods used in teaching, training, and recruitment that would be of interest to faculty and administrators in community colleges and universities. The book is written to help faculty to understand the potential of VR for education, administrators to see possibilities for student recruitment, and athletic directors and sports program coaches to determine the advantage of new avenues for successful training. It is critical that faculty and administrators investigate the potential of VR for teaching, learning, recruitment, and athletics. This technology provides an immersive method that could

      Table of Contents

      Preface

      Acknowledgments

      Introduction

      Chapter 1. Nursing

      Tou Vang

      Chapter 2. Anatomy and Physiology

      Candice B. Lewis

      Chapter 3. Humanities

      Shelly Stone-Moye

      Chapter 4. Criminal Justice

      Chris R. Nesbitt

      Chapter 5. Technical Programs

      Kenneth N. Buckey

      Chapter 6. Recruitment

      Jeffrey Merritt

      Chapter 7. Athletics

      Laneika K. Musalini

      Chapter 8. Virtual Reality in General

      Lavar N. Marlowe

      Epilogue

      About the Editor

      About the Contributors

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account